12 Tails Online English Wiki
Register
Advertisement

Whale, The Guardian. Devoted himself in the fierce battle to protecting his friends by his Shields, Buffs, Spells and his gigantic body. Even though his body size comes with the disadvantage of his own lower speed, he possesses many buffs and support spells to aid his teammate in the tides of war.

Whale is one of the most reliable Tail for the team in terms of Surviving, Dungeoning, and Boss rushing. Whale is the right choice for players who want to protect and support friends as a large, burly tank.


OceanTemplar
The Sentinel of the Sea. "Ocean Templar" is the title given to the Whale who has proven himself to both allies and enemies. He carries his trusty spear and shield to act as a wall to support his friends.He is able uses his skills to inflict damage around him. He can also call upon his fellow knights from the seas when the need arises.
AquaKnight 01
Ocean Templar Aqua Knight
The Chivalry of the Bedrock. The Aqua Knight who is granted powers from the sea. Though he may be slow but his stride is filled with confident resolves. Armed with many forms of combat, he is ready to overcome every obstacles in his way as well as providing support to those nearby. His strengths lies in his uses of his special attributes to deal out massive damage.

Stat Builds[]

Attack: How much damage you deal to the enemy by your spear depends on this one. A suggested main stat for "Aqua Knight" if you want your Whale to be a melee fighter, but you can skip this stat if you're playing "Ocean Templar", since Templar skill damage are mostly based on Tal, so this stat is a main priority for "Aqua Knight" but not "Ocean Templar".

Defense: An important stat no matter which role you're playing. DEF aids well with "Aqua Knight"'s "Auto Shield" and "Ocean Templar"'s "Harden Skin". DEF will make you survive much longer and get KOed much slower when you're tanking against mob.

Agility: Most people overlook this stat due to Whale's movement speed (Whale is the slowest Tail compared to the other 11 Tails), but consider "Ocean Templar's" "Heavy Weight" and "Over Presence", if you're PVPing, AGI can come in handy and give you an advantage by slowing your enemy's movement speed and allow you to approach them with your own increased speed. Don't ever forget that AGI also reduces your Cooldown for all active skills you have.

Vitality: If you're tanking, this is the highest priority stat to be considered, but if you're not in a tanking role, you can simply let your "Over Size" skill deal with your own VIT. High VIT also means your healing bonus for "Rejuvenate" Spell will increase when you cast on yourself.

Intelligence: For "Aqua Knight", just simply ignore this stat (Whale has high initial INT compared to another Tails). For "Ocean Templar", this is your main stat, since most of Templar's skill consume MP and required casting. This stat can get you out of problems like being KOed while casting, since Whale's spell casting speed is very slow until you have "Reduce Cast", and running out of MP too quickly.

Charisma: Don't overlook this one, CHA is effective on every Buff/Debuff Whale has, it'll make your "12th Kingdom Knights" last longer as an Aqua Knight, and made every Buff/Debuff last longer as an Ocean Templar, and when you pair up your own CHA with "Honor" skill, your (and your team's) advantage buff(s) on the battle will last with you nearly to the end of battle.

Talent: TAL is very important when you're playing as "Ocean Templar", as every damage dealer skill calculates the damage by your own TAL. But for "Aqua Knight", you can leave your own TAL as it is, and only use TAL for Aqua Knight for your initial SP. (*There were rumors that say "Aqua Knight's" "Wall Puncture" calculate damage based on TAL, but no one ever tried researching this rumor yet, and since ATK is confirmed to increase the damage done by "Wall Puncture" already, this rumor is yet to be confirmed.)

Luck: LUK makes some passive skill(s) occur more often, and is the only stat that increases "12th Kingdom Knights'" damage so far. Not very important, but don't forget how useful LUK is. Who knows? Maybe one day, your life will depend on Lady Luck.


Possible Builds[]

Ocean Templar: ATK , DEF , VIT

Aqua Knight: INT , TAL , CHA

Tanker: DEF , VIT

Buffer (Enchanter): CHA , AGI (spend some point for INT instead of AGI if you're often ran out of MP, unless you have Penguin or Rabbit's support skill)

PVPer: ATK , AGI , VIT , TAL

The only note is, choose your role before spending your points on any stat, when you're sure which role you are, spend the points focusing on only 2-3 main stats. This will be worth every point you have spent.

Skills[]

Skill Map[]

Basic[]

Skill
State Lv
NAttack1 Combo

Increase maximum number of combo available for normal attack(s).

Passive

2

CAttack1

Shield

Holding charge to raise the shield up for reduce incoming damage. consume 1sp per second while charging.(-20 dmg, -30 dmg, -40 dmg up to skill level)

Passive 3
ShieldBash

Shield Bash

After holding charge longer than 3 seconds, releasing charge to attack surrounded enemy with bashing shield, Deal average damage(with an addition damage up to your DEF) and also deal 5ko to enemy.

Passive 1
CulinaryTongue0

Culinary Tongue

Improve the effect of foods and beverages you consumed by (Skill Lv.*50%)(Example: if you consuming food that gave you 30 VIT bonus for 1 minute, you'll gain 60 VIT for 2 minutes instead if you have Culinary Tongue Lv.2)

  • HP/MP/SP Potion and any type of salve are not counted as beverage.
Passive 2
SuperSize1

Super Size

Permanently increases Whale's size (bigger hitbox for yourself and your attack), also increasing 15 VIT and increasing weight for 2 tg permanently for every level of the skill.

  • Whale who grows too big can sometimes get stuck in little spaces, like in Mission 6-3, if you're a Whale with Super Size Lv.4, you can't enter Yves's shop because your body is too big to enter the door.
Passive 4
StatPlus1

Stat Plus

Adds +2 points to every stat per level.

Passive 4
Support Skill
State Lv
SeaAegis

Sea Aegis

Summon the might of Whale, decrease all incoming damage for 12 seconds
(damage reduction = Whale's LV. x1)

Active 1

A Tree[]

Skill Clip 2
Ocean Templar Skills
State Lv
BubbleShield1

Bubble Shield

Call forth bubble shield to protecting allies, the bubble itself will halve the incoming damage, and auto-explode if buff times out, deal damage to nearby foe up to bubble's remaining HP (30/40/50/60 HP up to skill level, Last 12 sec)

Active 4
HeavyWeight0

Heavy Weight

Increase Weight of selected target (can cast on friend or foe) and reduces movement speed (-1/-2 tspd, +15/+30tg up to skill level, Last 15sec)

Active 2
OverPresence0

Over Presence

Reduced enemy's movement speed who stay closer than 10 metre from Whale by -5% / -10% up to skill level

  • Unlock after spending 2 points on "Heavy Weight"
Passive 2
HydroBlast0

Hydro Blast

Call forth the Hydro blast from underground, deal damage plus additional bonus damage up to target's weight (20/30/40/50 dmg)

Active 4
Rejuvenate0

Rejuvenate

Cast a spell that give an ally the "Rejuvenate" Buff, regenerate HP over time (Heal 12/18/24/30 HP + 0.4%/0.8%/1.2%/1.6% MaxHP's Healing Bonus for every 4 sec, Last 18 Sec)

Active 4
WhaleWave0

Whale Wave

Jump up and stomp the ground, deal damage nearby based on Whale's weight (dmg = 1.0/1.5 x weight up to skill level)

Active 2
MalStorm0

Mael Strom

Bump up the ground and create a maelstrom, dealing damage to nearby enemy (25x4 / 40x4 dmg)

  • Unlock after spending 2 points on "Whale Wave"
Active 2
HardenSkin1

Harden Skin

Whale's skin gets harder while they're being attacked, which temporary increases Whale's DEF for every hit Whale takes (+1/2/3/4 DEF per hit, maximum stack up 15DEF/30DEF/45DEF/60DEF depend on skill level)

Passive 4
CallToArm0

Call To Arm

Instantly teleport Whale to the nearest ally who has lowest current HP in the group (the one with the least overall HP remaining is selected, not the least percentage compared to Max HP) and deal damage+KO to nearby enemy at the destination (30 dmg, 10ko)

Active 1
Salvation0

Salvation

Makes all allies in the party except Whale (caster) become invincible and take no damage until the buff expires (Last 5/8 sec up to skill level)

  • Damage from debuff like poison, curse, doom and any DEF Piercing skill are not affected by Salvation.
  • Unlock after spending 1 point on "Call To Arm"
Active 2
Megalodon0

Megalodon

Call forth the Ancient giant shark rising from below, deal major damage to the enemy and nearby area around target (200/300x2dmg)

Active 2
ReducedCast0

Reduce Cast

Reduce Whale's Casting time by half.

  • Unlock after spending 2 points on "Megalodon", but also requires every skill in Ocean Templar's skills tree to unlock this skill.
Passive 1

B Tree[]

Skill Clip 2
Aqua Knight Skills
State Lv
Sweep1

Sweep

Brings Whale's spear up, to do a circle sweeping attack damaging nearby foe (+10/+15x2 dmg)

Active 2
Javelin1

Javelin

Throwing Javelin, deal long range damage in line (10/20 dmg)

  • Unlock after spending 2 points on "Sweep"
Active 2
Honor1

Honor

Chanting the warcry that increasing party's CHA who was in range, and build up the threat (Hate) toward every enemy who's in range up to Whale's CHA (+10/20/30/40 CHA, Build up Hate 1.0/1.5/2.0/2.5 x Current CHA)

Active 4
Shieldrush0

Shield Rush

Charge enemy with shield, calculate the damage by Whale's DEF (+10/20 dmg, 10/20 KO)

Active 2
FlyingShield0

Flying Shield

Throwing the flying shield clockwise, calculate the damage by Whale's DEF (+10/20 dmg, 5/10 KO)

  • Unlock after spending 2 points on "Shield Rush"
Active 2
Swallow0

Swallow

Sucks in the target to the Whale (9/18 m/s)

  • Target's weight can affect how long the swallow can draws, the heavier enemy is, the more difficult to be pulled.
Active 2
GobbleUp0

GobbleUp

Swallows up any target who is smaller than the Whale, use this skill to spit the target out, resetting target's status aliment. can use on any friend, foe and some obstacle like Mole's Gyrogun.

  • When you're level up this skill, the gobble up effect becomes passive.
  • Only activates when the target draws close to Whale by "Swallow".
  • Any target who has been gobble up will disappear from the battle, and become visible again when they're being spitted or gobble up's buff has time out.
  • Good uses include protecting a friend from harm, canceling an enemy's buff, guarding an NPC by gobbling them up, and even moving a Mole's Gyrogun, good for saving Mole's MP.
  • Unlock after spending 2 points on "Swallow"
Active 1
PeninsulaImpale0

Peninsula Impale

Stabs the spear furiously, rapidly damaging the target in front. (+10/15 dmg x6/x10 hits)

Active 2
PeninsulaRound0

Peninsula Round

Swinging the spear, deal damage continuously and deflecting any damage to the nearest foe while swinging. (+10/15 dmg x5/x7 Hits)

  • Unlock after spending 2 points on "Peninsula Impale"
Active 2
WallPuncture0

Wall Puncture

All of Whale's spear attacks can cause "Wall Puncture", which deal penetrate damage (DEF ignoring attack) and pierce through any barrier (10/20/30/40%)

  • When you have this skill, "Peninsula Impale" will become your most deadly skill, because every stab have a chance to trigger "Wall Puncture".
  • Whale's only skill that won't trigger "Wall Puncture" is "Peninsula Round"
  • When "Wall Puncture" is triggered, any barrier such as Penguin's "Ice Shield" or Whale's "Bubble Shield" will instantly be destroyed.
Passive 4
AutoShield0

Auto Shield

Every hit whale takes have a chance to trigger "Auto shield" , which auto reduces any incoming damage up to "Shield" level. (12/18/24% Chance occur)

Passive 3
LastHope0

Last Hope

Increase Whale's ATK and DEF when allies fall nearby. (+15 atk +15 def/friend, maximum stack up at 60 ATK/DEF)

  • Unlock after spending 3 points on "Auto shield"
Passive 1
12thKingdomKnight0

12th Kingdom Knights - Summon the knights of the deep sea for assist. (4/6 knights, Last 60 sec)

  • Silver knight (skill lv.1) and gold knight (skill lv.2) are the same, except lv.2 summons more knights than lv.1.
Active 2
KnightOfTheDeep0

Knight Of The Deep

When 12th Kingdom Knights are summoned, Charge attack will become available (Consume 2sp/sec), and also reduces cooldown of "Javelin" and "Flying Shield" by 18 seconds.

  • Unlock after spending 2 points on "12th Kingdom Knights"

Passive

1

C Tree[]

NO SKILL CLIP
Grand Tide Skills
State Lv
======= Basic Tree Additions
Extended Wave

Extended Wave

Increases Whale's normal attack range by 3m.

Passive 55
Shield Reflect

Shield Reflect

Enables Whale's charging move to reflect 40 damage back to attacker.

Passive 60
Gourmet Heart

Gourmet Heart

Gives an additional 100 HP, 40 MP, and 10 SP to Whale every time he eats food. Also reduces cooldown of food by 50%.

Passive 70
Mega Size

Mega Size

Makes Whale even bigger in size. Adds 40 VIT and increases his Wt by 10.

Passive
Super Stat Plus

Super Stat Plus

Increase all stats by 10.

Passive
======= A Tree Additions
Tide Cutter

Tide Cutter

Extends sweep's range of by 2m. Also increases damage of Sweep and Javelin by 20.

Passive 55
Honor Stand

Honor Stand

Reduces KO taken by 10% per level of Whale's 'honor' status. Also make honor spell generate 300 more hate.

Passive 60
Homing Shield

Homing Shield

Throw out a flying shield that follows and hits target multiple times. Whale cannot use shield while the shield is still flying.

Active 70
Wonder Belly

Wonder Belly

Deals 5% of Whale's max HP as damage to a swallowed enemy every 5 seconds, or heals a swallowed ally by the same amount.

Passive
Peninsula Asunder

Peninsula Asunder

Doubles the range of peninsula skills. Also enables Peninsula Impale to automatically turn toward a locked target.

Passive
======= B Tree Additions
Bubble Burst

Bubble Burst

Increases Bubble Shield's level by 1. Activate this to instantly destroy Whale's Bubble Shield, dealing double its normal damage.

Active, Passive

55
Over Weight

Over Weight

Increases the resulting effect of Heavy Weight and Over Presence by 1 level.

Passive 60
Spiral Blast

Spiral Blast

Increases the damage of Hydro Blast by 50% and gives it an ability to remove all positive physical status from the target.

Passive 70
Revitalize

Revitalize

Cast 'rejuvenate3' on all allied players within 12m range around Whale. Also increases level of rejuvenate spells by 1.

Active
Diving Press

Diving Press

Increases damage, KO, and range of Whale Wave and Mal Storm by 50%.

Passive
======= Unique Skills
Revised Skill Revised Skill

Reduces Sp cost of skills by 50%

Passive 55
Revised Magic Revised Magic

Reduces Mp cost of skills by 20%

Passive 60
Revised Art Revised Art

Reduces cooldown by 12%

Passive 70
Bowling Whale

Bowling Whale

Perform a rolling attack that deals serious damage in its controllable path.

Active
Grand Tide

Grand Tide

Channel a giant waves that sweeps forward, dealing 200 damage to enemies in a wide range.

Active

Other Images[]

12TailsOnline whale
SK Whale f45 2
Whale 54
FlyingShield
Advertisement