Whale, The Guardian. Devoted himself in the fierce battle to protecting his friends by his Shields, Buffs, Spells and his gigantic body. Even though his body size comes with the disadvantage of his own lower speed, he possesses many buffs and support spells to aid his teammate in the tides of war.
Whale is one of the most reliable Tail for the team in terms of Surviving, Dungeoning, and Boss rushing. Whale is the right choice for players who want to protect and support friends as a large, burly tank.
The Sentinel of the Sea. "Ocean Templar" is the title given to the Whale who has proven himself to both allies and enemies. He carries his trusty spear and shield to act as a wall to support his friends.He is able uses his skills to inflict damage around him. He can also call upon his fellow knights from the seas when the need arises.
Ocean Templar
Aqua Knight
The Chivalry of the Bedrock. The Aqua Knight who is granted powers from the sea. Though he may be slow but his stride is filled with confident resolves. Armed with many forms of combat, he is ready to overcome every obstacles in his way as well as providing support to those nearby. His strengths lies in his uses of his special attributes to deal out massive damage.
Stat Builds[]
Attack: How much damage you deal to the enemy by your spear depends on this one. A suggested main stat for "Aqua Knight" if you want your Whale to be a melee fighter, but you can skip this stat if you're playing "Ocean Templar", since Templar skill damage are mostly based on Tal, so this stat is a main priority for "Aqua Knight" but not "Ocean Templar".
Defense: An important stat no matter which role you're playing. DEF aids well with "Aqua Knight"'s "Auto Shield" and "Ocean Templar"'s "Harden Skin". DEF will make you survive much longer and get KOed much slower when you're tanking against mob.
Agility: Most people overlook this stat due to Whale's movement speed (Whale is the slowest Tail compared to the other 11 Tails), but consider "Ocean Templar's" "Heavy Weight" and "Over Presence", if you're PVPing, AGI can come in handy and give you an advantage by slowing your enemy's movement speed and allow you to approach them with your own increased speed. Don't ever forget that AGI also reduces your Cooldown for all active skills you have.
Vitality: If you're tanking, this is the highest priority stat to be considered, but if you're not in a tanking role, you can simply let your "Over Size" skill deal with your own VIT. High VIT also means your healing bonus for "Rejuvenate" Spell will increase when you cast on yourself.
Intelligence: For "Aqua Knight", just simply ignore this stat (Whale has high initial INT compared to another Tails). For "Ocean Templar", this is your main stat, since most of Templar's skill consume MP and required casting. This stat can get you out of problems like being KOed while casting, since Whale's spell casting speed is very slow until you have "Reduce Cast", and running out of MP too quickly.
Charisma: Don't overlook this one, CHA is effective on every Buff/Debuff Whale has, it'll make your "12th Kingdom Knights" last longer as an Aqua Knight, and made every Buff/Debuff last longer as an Ocean Templar, and when you pair up your own CHA with "Honor" skill, your (and your team's) advantage buff(s) on the battle will last with you nearly to the end of battle.
Talent: TAL is very important when you're playing as "Ocean Templar", as every damage dealer skill calculates the damage by your own TAL. But for "Aqua Knight", you can leave your own TAL as it is, and only use TAL for Aqua Knight for your initial SP. (*There were rumors that say "Aqua Knight's" "Wall Puncture" calculate damage based on TAL, but no one ever tried researching this rumor yet, and since ATK is confirmed to increase the damage done by "Wall Puncture" already, this rumor is yet to be confirmed.)
Luck: LUK makes some passive skill(s) occur more often, and is the only stat that increases "12th Kingdom Knights'" damage so far. Not very important, but don't forget how useful LUK is. Who knows? Maybe one day, your life will depend on Lady Luck.
Possible Builds[]
Ocean Templar: ATK , DEF , VIT
Aqua Knight: INT , TAL , CHA
Tanker: DEF , VIT
Buffer (Enchanter): CHA , AGI (spend some point for INT instead of AGI if you're often ran out of MP, unless you have Penguin or Rabbit's support skill)
PVPer: ATK , AGI , VIT , TAL
The only note is, choose your role before spending your points on any stat, when you're sure which role you are, spend the points focusing on only 2-3 main stats. This will be worth every point you have spent.
Increase maximum number of combo available for normal attack(s).
Passive
2
Shield
Holding charge to raise the shield up for reduce incoming damage. consume 1sp per second while charging.(-20 dmg, -30 dmg, -40 dmg up to skill level)
Passive
3
Shield Bash
After holding charge longer than 3 seconds, releasing charge to attack surrounded enemy with bashing shield, Deal average damage(with an addition damage up to your DEF) and also deal 5ko to enemy.
Passive
1
Culinary Tongue
Improve the effect of foods and beverages you consumed by (Skill Lv.*50%)(Example: if you consuming food that gave you 30 VIT bonus for 1 minute, you'll gain 60 VIT for 2 minutes instead if you have Culinary Tongue Lv.2)
HP/MP/SP Potion and any type of salve are not counted as beverage.
Passive
2
Super Size
Permanently increases Whale's size (bigger hitbox for yourself and your attack), also increasing 15 VIT and increasing weight for 2 tg permanently for every level of the skill.
Whale who grows too big can sometimes get stuck in little spaces, like in Mission 6-3, if you're a Whale with Super Size Lv.4, you can't enter Yves's shop because your body is too big to enter the door.
Passive
4
Stat Plus
Adds +2 points to every stat per level.
Passive
4
Support Skill
State
Lv
Sea Aegis
Summon the might of Whale, decrease all incoming damage for 12 seconds (damage reduction = Whale's LV. x1)
Active
1
A Tree[]
Ocean Templar Skills
State
Lv
Bubble Shield
Call forth bubble shield to protecting allies, the bubble itself will halve the incoming damage, and auto-explode if buff times out, deal damage to nearby foe up to bubble's remaining HP (30/40/50/60 HP up to skill level, Last 12 sec)
Active
4
Heavy Weight
Increase Weight of selected target (can cast on friend or foe) and reduces movement speed (-1/-2 tspd, +15/+30tg up to skill level, Last 15sec)
Active
2
Over Presence
Reduced enemy's movement speed who stay closer than 10 metre from Whale by -5% / -10% up to skill level
Unlock after spending 2 points on "Heavy Weight"
Passive
2
Hydro Blast
Call forth the Hydro blast from underground, deal damage plus additional bonus damage up to target's weight (20/30/40/50 dmg)
Active
4
Rejuvenate
Cast a spell that give an ally the "Rejuvenate" Buff, regenerate HP over time (Heal 12/18/24/30 HP + 0.4%/0.8%/1.2%/1.6% MaxHP's Healing Bonus for every 4 sec, Last 18 Sec)
Active
4
Whale Wave
Jump up and stomp the ground, deal damage nearby based on Whale's weight (dmg = 1.0/1.5 x weight up to skill level)
Active
2
Mael Strom
Bump up the ground and create a maelstrom, dealing damage to nearby enemy (25x4 / 40x4 dmg)
Unlock after spending 2 points on "Whale Wave"
Active
2
Harden Skin
Whale's skin gets harder while they're being attacked, which temporary increases Whale's DEF for every hit Whale takes (+1/2/3/4 DEF per hit, maximum stack up 15DEF/30DEF/45DEF/60DEF depend on skill level)
Passive
4
Call To Arm
Instantly teleport Whale to the nearest ally who has lowest current HP in the group (the one with the least overall HP remaining is selected, not the least percentage compared to Max HP) and deal damage+KO to nearby enemy at the destination (30 dmg, 10ko)
Active
1
Salvation
Makes all allies in the party except Whale (caster) become invincible and take no damage until the buff expires (Last 5/8 sec up to skill level)
Damage from debuff like poison, curse, doom and any DEF Piercing skill are not affected by Salvation.
Unlock after spending 1 point on "Call To Arm"
Active
2
Megalodon
Call forth the Ancient giant shark rising from below, deal major damage to the enemy and nearby area around target (200/300x2dmg)
Active
2
Reduce Cast
Reduce Whale's Casting time by half.
Unlock after spending 2 points on "Megalodon", but also requires every skill in Ocean Templar's skills tree to unlock this skill.
Passive
1
B Tree[]
Aqua Knight Skills
State
Lv
Sweep
Brings Whale's spear up, to do a circle sweeping attack damaging nearby foe (+10/+15x2 dmg)
Active
2
Javelin
Throwing Javelin, deal long range damage in line (10/20 dmg)
Unlock after spending 2 points on "Sweep"
Active
2
Honor
Chanting the warcry that increasing party's CHA who was in range, and build up the threat (Hate) toward every enemy who's in range up to Whale's CHA (+10/20/30/40 CHA, Build up Hate 1.0/1.5/2.0/2.5 x Current CHA)
Active
4
Shield Rush
Charge enemy with shield, calculate the damage by Whale's DEF (+10/20 dmg, 10/20 KO)
Active
2
Flying Shield
Throwing the flying shield clockwise, calculate the damage by Whale's DEF (+10/20 dmg, 5/10 KO)
Unlock after spending 2 points on "Shield Rush"
Active
2
Swallow
Sucks in the target to the Whale (9/18 m/s)
Target's weight can affect how long the swallow can draws, the heavier enemy is, the more difficult to be pulled.
Active
2
GobbleUp
Swallows up any target who is smaller than the Whale, use this skill to spit the target out, resetting target's status aliment. can use on any friend, foe and some obstacle like Mole's Gyrogun.
When you're level up this skill, the gobble up effect becomes passive.
Only activates when the target draws close to Whale by "Swallow".
Any target who has been gobble up will disappear from the battle, and become visible again when they're being spitted or gobble up's buff has time out.
Good uses include protecting a friend from harm, canceling an enemy's buff, guarding an NPC by gobbling them up, and even moving a Mole's Gyrogun, good for saving Mole's MP.
Unlock after spending 2 points on "Swallow"
Active
1
Peninsula Impale
Stabs the spear furiously, rapidly damaging the target in front. (+10/15 dmg x6/x10 hits)
Active
2
Peninsula Round
Swinging the spear, deal damage continuously and deflecting any damage to the nearest foe while swinging. (+10/15 dmg x5/x7 Hits)
Unlock after spending 2 points on "Peninsula Impale"
Active
2
Wall Puncture
All of Whale's spear attacks can cause "Wall Puncture", which deal penetrate damage (DEF ignoring attack) and pierce through any barrier (10/20/30/40%)
When you have this skill, "Peninsula Impale" will become your most deadly skill, because every stab have a chance to trigger "Wall Puncture".
Whale's only skill that won't trigger "Wall Puncture" is "Peninsula Round"
When "Wall Puncture" is triggered, any barrier such as Penguin's "Ice Shield" or Whale's "Bubble Shield" will instantly be destroyed.
Passive
4
Auto Shield
Every hit whale takes have a chance to trigger "Auto shield" , which auto reduces any incoming damage up to "Shield" level. (12/18/24% Chance occur)
Passive
3
Last Hope
Increase Whale's ATK and DEF when allies fall nearby. (+15 atk +15 def/friend, maximum stack up at 60 ATK/DEF)
Unlock after spending 3 points on "Auto shield"
Passive
1
12th Kingdom Knights - Summon the knights of the deep sea for assist. (4/6 knights, Last 60 sec)
Silver knight (skill lv.1) and gold knight (skill lv.2) are the same, except lv.2 summons more knights than lv.1.
Active
2
Knight Of The Deep
When 12th Kingdom Knights are summoned, Charge attack will become available (Consume 2sp/sec), and also reduces cooldown of "Javelin" and "Flying Shield" by 18 seconds.
Unlock after spending 2 points on "12th Kingdom Knights"
Passive
1
C Tree[]
NO SKILL CLIP
Grand Tide Skills
State
Lv
======= Basic Tree Additions
Extended Wave
Increases Whale's normal attack range by 3m.
Passive
55
Shield Reflect
Enables Whale's charging move to reflect 40 damage back to attacker.
Passive
60
Gourmet Heart
Gives an additional 100 HP, 40 MP, and 10 SP to Whale every time he eats food. Also reduces cooldown of food by 50%.
Passive
70
Mega Size
Makes Whale even bigger in size. Adds 40 VIT and increases his Wt by 10.
Passive
Super Stat Plus
Increase all stats by 10.
Passive
======= A Tree Additions
Tide Cutter
Extends sweep's range of by 2m. Also increases damage of Sweep and Javelin by 20.
Passive
55
Honor Stand
Reduces KO taken by 10% per level of Whale's 'honor' status. Also make honor spell generate 300 more hate.
Passive
60
Homing Shield
Throw out a flying shield that follows and hits target multiple times. Whale cannot use shield while the shield is still flying.
Active
70
Wonder Belly
Deals 5% of Whale's max HP as damage to a swallowed enemy every 5 seconds, or heals a swallowed ally by the same amount.
Passive
Peninsula Asunder
Doubles the range of peninsula skills. Also enables Peninsula Impale to automatically turn toward a locked target.
Passive
======= B Tree Additions
Bubble Burst
Increases Bubble Shield's level by 1. Activate this to instantly destroy Whale's Bubble Shield, dealing double its normal damage.
Active, Passive
55
Over Weight
Increases the resulting effect of Heavy Weight and Over Presence by 1 level.
Passive
60
Spiral Blast
Increases the damage of Hydro Blast by 50% and gives it an ability to remove all positive physical status from the target.
Passive
70
Revitalize
Cast 'rejuvenate3' on all allied players within 12m range around Whale. Also increases level of rejuvenate spells by 1.
Active
Diving Press
Increases damage, KO, and range of Whale Wave and Mal Storm by 50%.
Passive
======= Unique Skills
Revised Skill
Reduces Sp cost of skills by 50%
Passive
55
Revised Magic
Reduces Mp cost of skills by 20%
Passive
60
Revised Art
Reduces cooldown by 12%
Passive
70
Bowling Whale
Perform a rolling attack that deals serious damage in its controllable path.
Active
Grand Tide
Channel a giant waves that sweeps forward, dealing 200 damage to enemies in a wide range.