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Rabbit, The Sharpshooter. She is the 7th Tail, and she uses her gun for harrying hostiles. She can shoot from a backup spot, likely far away from enemies, and mix and create potions for allies in battle. She can also set up her own shop with her Merchant skills, and get a discount in other shops!

She is a great option for players who intend to harry enemies or support allies. She is also commonly used by players who want to set up shop in the city.


Hero rabbit22
Doctors are known for helping people. This route is too! Whether it be mixing potions to throw on the floor for other players or you just want to heal yourself. Doctors also pack special support shots to buff allies.
Hero rabbit2
Alchemist Doctor Merchant
Do you want to be richer than The Godfather? Then this route was made just for you! Cheaper prices from NPCs, more rewards at the end of missions, and look down your scope for one-hit sniper shots!

Stat Builds[]

Attack: Adding points in Atk will never let you down. It helps increase your attack power, to the point that a head shot could kill enemies with one shot. Although investing in attack doesn't improve the damage of most skills, but putting points into attack, you can deal more damage than any other class with just your charge attack.

Defense: Rabbit is the type of character that shoots enemies from afar or supports other player in the back. You want to avoid receiving damage as much as possible, so defense is not a good stat to invest in. If you want to increase your survivability, putting points in Vit is a better choice.

Agility: Helps with your movement speed and reduces the cooldown of all skills. If you want those 2 things, add some points here.

Vitality: Add some points here to increase your HP. Helps greatly with survivability, unlike Def.

Intelligence: Useful for an Alchemist Doctor, cause you'll need to use a lot of MP to heal and support your allies. It can also help to reduce casting time of skills. Merchants, however, have no need for Int.

Charisma: Useful for the Alchemist Doctor, as it can increase the length of her buffs, debuffs, and ultimate skill. Much like with Intelligence, Merchants do not need Cha.

Talent: Useful for both paths. Tal helps to increase the damage of your skills as well as your minimum SP.

Luck: Don't even put a single point in this.


Possible Builds[]

Alchemist Doctor: Atk, Vit; or Atk, Int; or Int, Vit; or Int, Cha; or Int, Agi; or any combination of Atk, Vit, Int, Cha, Agi.

Merchant: Atk, Tal; or At, Vit; or Atk, Tal, Vit; or Atk, Agi; or Atk, Tal, Agi; or any combination of Atk, Tal, Vit, Agi. If you want to play Merchant, you should have access to some certain skill that involved making money or have enough money as some Merchant skills use money to deal damage (GilShot, Millionare, DiamondShot, Extravagance and Contract) and some skill's damage depend on how much money you have (Millionnaire).

Note: Not sure if there are other builds, but you can always try something new other than these builds.

Skills[]

Skill Map[]

(SOMEONE PUT UP A SKILL MAP? THANKS)


Basic[]

Skill
State Lv
Rabbit Combo
Long Shot

Increase Range of Attacks/Skills by 4m per level.

Passive

4

Aimed Shot
Aimed Shot

Look down the scope of the gun to do bonus damage if you headshot.

Headshot Bonuses:
Lv1: (140~180% dmg, 2ko)
Lv2: (170~240% dmg, 4ko)
Lv3: (200~300% dmg, 6ko)

Passive 3
Bounce

Bounce

Jump high into the air to avoid attacks for 5 seconds per level (Cha doesn't increase skill's duration).

Active 2
Stat Scan

StatScan

Improve from Aimed Shot.

Provides info about enemies stats.

Passive 1
Hyper Shot

Hyper Shot

Increase Long-Range Damage using formula: Distance-20m * Level of Skill.

Passive 4
StatPlus1
Stat Plus

Adds +2 points to every stat per level.

Passive 4
Unknown Skill Final Move

?????

Active 2
Support Skill
State Lv
Th replenishment

Replenishment

Heals Support skill's level% of the target's HP, MP, and SP, as well as resets KO to zero.

Active 1

Class A[]

http://12tails.herorangers.com/popup/12Tailsvdoclass
Alchemist DoctorSkills
State Lv
MaimShot1

Maim Shot

Shot that causes "Maim" Status. Applies slow and DoT (like a bleed).

Maim Effects:
Lv1: Speed lowered to 3.5, 5dmg/sec for 3sec
Lv2: Speed lowered to 3.0, 10dmg/sec for 3sec
Lv3: Speed lowered to 2.5, 15dmg/sec for 3sec
Lv4: Speed lowered to 2.0, 20dmg/sec for 3sec

Active 4
Mix1

Mix

Throws 3 HP potions on the floor. They get better as you level this up.

Potions:
Lv1: +20HP (Small) x3
Lv2: +40HP (Medium) x3
Lv3: +60HP (Large) x3
Lv4: +80HP (Mega) x3

Active 4
Shake1

Shake

Throws 3 SP potions on the floor. They get better as you level this up.

Potions:
Lv1: +4SP (Small) x3
Lv2: +8SP (Medium) x3
Lv3: +12SP (Large) x3

Active 3
MiracleBlend1

Miracle Blend

Random mix of 3 potions get thrown. Possible potions are ones that shrink you, make you a giant, turn you invisible, or poison you.

Active 1
AlchemistLab

Alchemist Lab

Unlocks the Lab Room and lets you craft potions. Improve lv and duration of Miracle Blend

(Recipes and more info here: Workshops )

Passive 4
StickyGum0

Sticky Gum

Drops goo on the floor for 12 seconds that slows enemies. Diameter is 1m per level.

Active 2
AcidicField0

Acidic Field

Makes a fairly large poison AoE effect with a DoT. level*10dmg/sec for 12sec. Also lowers DEF by 10*level.

Active 2
ImmuneShot1

Immune Shot

Shoot an ally with this to lower a debuff by 1 level and give them Immunity for 15sec.

Active 1
BoostShot2

Boost Shot

Shoot an ally with this to give Boost1 buff. (+100HP, +10VIT, 30sec)

Active 1
HeatShot3

Heat Shot

Shoot an ally with this to give Heat1 buff. (+10SP, +10TAL, 30sec)

Active 1
LifeShot4

Life Shot

Shoot an ally with this to give AutoLife1 buff. Revive with 100HP on death.

Active 1
MedicalEnhancement0

Medical Enhancement

Increases time for Immune, Boost, Heat, and Life Shots by 10sec/level and make them stackable.

Active 3
RapidTrance0 Rapid Trance

Waive herb costs on potion mixing and all Doctor skills have no cooldown for 12sec.

Active 1
GorgonShot0

Gorgon Shot

Shoots a laser in a straight line and any enemy hit turns to stone and recieves +50% dmg from attacks while in the stone state.

Active 2

Class B[]

http://12tails.herorangers.com/popup/12Tailsvdoclass
Merchant Skills
State Lv
Gil Shot

Gil Shot

Use your gil as bullets, dealing extra damage

LV1 : -1g, +10 dmg, 2 ko

LV2 : -2g, +20 dmg, 3 ko

LV3 : -3g, +30 dmg, 4 ko

LV4 : -4g, +40 dmg, 5 ko

Active 4
Bunny Bargain

Bunny Bargain

Make you buy/sell item with special price from NPC's shop with 5, 10, 15, 20%.

Passive 4
Herb Finder

Herb Finder

Allow rabbit to pick herb (30, 50% successful).

Passive 2
Backpack

Backpack

Reduce the weight of item that rabbit carried (50, 100%). Click use to swing the bag, making all enemies in small range around rabbit to KO.

Note : The more weight of carried items mean more damage, most high level rabbit carried 20-30 Metal Geta (weight 15 tg) which can be found in colonel box (200rp).

Passive, Active 2
Four Shot

Four Shot

Fire gun in 4 directions, damaging enemies in range (15dmg x4, 30dmg x4).

Active 2
Circle Shot

Circle Shot

Fire gun from above, damaging enemies in range (10 dmg x3)

Active 2
Shooting Array

Shooting Array

Shot a ricochet bullet, damaging enemies from many directions (+6-24 dmg x4, +12-48 dmg x4)

Active 2
Customized Shotgun

Customized Shotgun

When carrying shotgun, rabbit normal attack become area attack (attack range is reduced). The effect of Hypershot is reversed. Note that you can Aimshot normally.

Passive 2
Mall

Mall

Allow rabbit to open a shop (4, 8 items).

Active 2
Truce Trading and Co

Truce Trading & Co

Rabbit can buy an item from monster with 140, 80% normal price.

Active 2
Extra Rewards

Extra Reward

Gain more money and exp from mission and quest (5, 10, 15, 20%).

Passive 4
Millionaire

Millionaire

Use gils to call a mob of peppon to damage enemies in range. Damage increase with rabbit's total gils. (-250, 500 g)

Active 2

Class C []

NO SKILL CLIP
Magistrate Skills
State Lv
======= Basic Tree Additions
BouncingBullet5

Bouncing Bullet

Enables Rabbit's normal attack to bounce off walls. Also increases its damage based on Rabbit's level and its range by 5m.

Passive 55
DeadAim5 (1)

Deadly Aim

Increases the damage of aimed shot by the amount of its aiming time (max 4 sec, 300%).

Passive 60
FromTheAbove5

From the Above

Enables Rabbit to attack while she bounced into the air. Also adds another hit when rabbit returns to the ground.

Passive 70
Snipe Mastery

Snipe Mastery

Change damage of HyperShot to 6 damage per 1m and makes it starts from 0m instead of 16m.

Passive
Super Stat Plus

Super Stat Plus

Increase all stats by 10.

Passive
======= A Tree Additions
KneeShot5

Knee Shot

Adds 20 damage to Maimshot and gives it a 20% chance to deal 40 ko to the target.

Passive 55
ExtraPotion5

Extra Potion

Increases the number of potions created from 'Mix' to 5. Also adds Rabbit's level to the amount they heal.

Passive 60
MiracleDrop5

Miracle Drop

Increases the number of potions created from 'MiracleBlend' to 5. Also gives it a chance to create a golden potion that temporary adds 150% damage.

Passive 70
Med Research

Med Research

Enables Rabbit to use Alchemist Lab lv.5 in towns. Also reduces the cooldowns from all Rabbit-type items by 50%.

Passive
Healing Field

Healing Field

????

======= B Tree Additions
DiamondShot5

Diamond Shot

Shoot a special bullet that uses 1000 gil to do 1000 effect damage to a non-player target. Also passively add 20 damage to GilShot.

Active, Passive 55
PennySaver5

Skill Bargain

Increases BunnyBargain's discount and bonus to 25%. Also reduces money used in Rabbit's skills by 40%.

Passive 60
BigBag5

Big Bag

Double the range and damage of Backpack skill. Also increases the success rate of HerbFinder to 100%.

Passive 70
Ten Shot

Ten Shot

Shoot out ten shots in different directions, damaging to all enemies in range. Also increases damage of FourShot and CircleShot by 10.

Active
Contract

Contract

????

======= Unique Skills
Revised Skill Revised Skill

Reduces Sp cost of skills by 50%

Passive 55
Revised Magic Revised Magic

Reduces Mp cost of skills by 20%

Passive 60
Revised Art Revised Art

Reduces cooldown by 12%

Passive 70
New Order

New Order

????

Extravagance

Extravagance

????

Other Images[]

Rabbit Concept
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