The Engineer of Light City is none other than the Mole. He uses his technological knowledge to create tools like turrets, robots, and even highly destructive explosive to confront enemies. The technology tree that can be unlocked is divided into 2 "Routes".
Mole is the main choice given to players who want to build turret-like attack structures.
The trapmaster of the underground. His playstyle is mainly focused on laying down explosives and to run away as far away as possible. The downside to most of his skills are that they can also inflict friendly fire so plan wisely!
Bomber
Machinist
The engineer of constructs. The Machinist specailizes in creating companions on the spot to help him acheive his objective. His trusty partner, Barrel Bot, was first creation. There are rumors that he has created a giant robot but kept hidden away, somewhere.
Stat Builds[]
Attack: Makes normal attacks stronger. Ignore this, this stat doesn't improve his constructs' attack, and attacking normally is contradictory to the Mole's role in battle.
Defense: Reduces damages received and gives more max KO. Mole already has high DEF so you could just ignore this... unless you want to be a tanker.
Agility: Allows you to run faster and reduce cooldown of skills. Mole has a lot of skills and time is essential to this character on both routes so you should spend points on this.
Vitality: For Bombers, you might want to spend some on VIT because the hate generated from your skills cause a quite large amount of Hate.
For Machinists, you can just ignore this because you focus on making Gyro Guns and have them deal damage, not yourself, so you almost don't have any Hate for monsters to attack you. Unless, you're going to PvP that is.
Inteligence: Machinists might consider spending points on this or not at all. It effects the casting/making time of your Gyro Guns and Barrel Bots. Don't worry about the MP because you'll be out of it eventually no matter how many you have so you should focus on other stats instead.
Charisma: Affects how long mines, flame turrets, and gyro guns stay on the field. Also important for Machinists because their main Synchro Mole skill's duration will be longer the more CHA you have.
Talent: Affects directly to the destructive power of Mole's skills, especially Time Nuke and Synchro Mole. Also gives +1 base sp per 5 points spent so this is also an important stat for Moles.
Luck: Ignore it.
Possible Builds[]
Bomber : Tal Agi / Tal Vit / Tal Agi Vit
Machinist : Tal Cha Agi / Tal Agi Int / Tal Agi / Int Agi / Int Tal / Tal Cha
Skills[]
Skill Map[]
Basic[]
Skill
State
Lv
Combo
Adds an additional attack to combo per level.
Passive
4
Dig
Hold Charge button to dig into the ground and removes movement related debuffs.
Lv.1 : Removes level 1 movement debuffs, max 4 seconds in the ground.
Lv.2 : Removes up to level 3 movement debuffs, max 8 seconds in the ground.
Lv.3 : Removes up to level 5 movement debuffs, max 12 seconds in the ground.
Passive
3
Gadgeteer
Enables Mole to create unique items at a workshop.
Lv.1 : Red/Blue/Yellow/Green Fireworks.
Lv.2 : Power/Fire/Paralyze/Smoke Bombs.
Lv.3 : Lv.15 Toy weapons with weapon effects.
Lv.4 : Small Barrel Bot (Pet), Mole's Tank (Mountable by Moles only, use 20 mana.).
Lv.1 : Removes cooldowns from first 4 rows of Mole's skills and restore half of Mole's Base SP.
Lv.2 : Removes cooldowns from all skills and restore SP equal to Mole's Base SP.
Active
2
Stat Plus
Increase all stats by 2 points.
Passive
4
Final Move
??????
Active
2
Support Skill
State
Levels
Mine Walker
Generates a mine field around the user that deals damages overtime.
Active
1
A Tree[]
Bomber Skills
State
Lv
Mine
Lands a damaging mine in the ground that explodes when targets come close in 3m area.
Lv.1 : 10 dmg, base time of 60 seconds. Use 3 MP.
Lv.2 : 20 dmg, base time of 60 seconds. Use 5 MP.
Lv.3 : 30 dmg, base time of 60 seconds. Use 7 MP.
Lv.4 : 40 dmg, base time of 60 seconds. Use 9 MP.
Active
4
Mortar Shot
Fires cannons up into the air and lands on the target.
Lv.1 : 3 cannons, 10 dmg each. Have at least 12 SP to use.
Lv.2 : 5 cannons, 10 dmg each. Have at least 15 SP to use.
Active
2
Bunker
Hides inside the bunker to nulify incoming KOs and decrease damage taken.
Lv.1 : Decrease damage taken by 1/3. Use 5 SP.
Lv.2 : Decrease damage taken by 3/4. Use 10 SP.
Active
2
TNT
Press the TNT switch to deal explosive damage in the direction faced. All level of the skills have separated cooldowns and Use 10 SP.
Lv.1 : At the 8m area position in front of Mole, 30 dmg.
Lv.2 : At the 16m area position in front of Mole, adds 10 damage to TNT skills.
Lv.3 : At the 24m area position in front of Mole, adds 20 damage to TNT skills.
Lv.4 : At the 32m area position in front of Mole, adds 30 damage to TNT skills.
Active
4
Stun Mine
Lands a mine that deals KO to all units in the area when enemies get close.
Lv.1 : 10 KO. Use 5 MP.
Lv.2 : 20 KO. Use 10 MP.
Active
4
Stun Grenade
Throws a stun grenade into the target that deals KO to the enemies and friends alike in the area.
Lv.1 : 10 KO. Use 10 SP 5 MP.
Lv.2 : 20 KO. Use 15 SP 10 MP.
Active
2
Flame Turret
Gets on the rotatable Flame Turret that decreases all damage taken by 50% and fires continuous damage to all enemies in front.
Lv.1 : 24 DPS, base duration of 5 seconds. Use 24 SP.
Lv.2 : 48 DPS, base duration of 5 seconds. Use 28 SP.
Lv.3 : 64 DPS, base duration of 5 seconds. Use 32 SP.
Active
3
Fire Barrage
Places a signal for machine gun plane to attack after 2 seconds. The location can be changed freely if you still have enough SP and MP while the plane has yet to come by using the skill agian.
Note: The signal will be placed in the location of your mouse icon or the location of your locked-on target.
Lv.1 : 15 dmg, 4 hits. Have at least 20 SP and use 10 MP.
Lv.1 : 25 dmg, 4 hits. Have at least 30 SP and use 15 MP.
Active
2
Bombardment
Places a signal for bomb plane to attack after 4 seconds. The location can be changed freely if you still have enough SP and MP while the plane has yet to come by using the skill agian.
Note: The signal will be placed in the location of your mouse icon or the location of your locked-on target.
Lv.1 : 35 dmg, 5 hits. Have at least 35 SP and use 20 MP.
Lv.2 : 55 dmg, 5 hits. Have at least 55 SP and use 30 MP.
Active
2
Extra Powder
Extends the range of normal attack, mines and grenades by 1m per level.
Passive
3
Smart Shell
Decrease friendly-fire damage and KO from Mole's skills by 50% and adds 30 effect damage to all mine and grenade skills.
Passive
1
Time Nuke
Place a Time Nuke that detonates after 60 seconds, dealing heavy damage to all units in wide area.
Lv.1 : 150 dmg, 4 hits. Use 45 SP 45 MP.
Lv.2 : 250 dmg, 4 hits. Use 60 SP 60 MP.
Active
2
Detonate
Forces Time Nuke to detonate instantly but reduces the damage caused relative to the amount of time left.
Active
1
B Tree[]
Machinist Skills
State
Lv
Auto Gyro Gun
Create turret that shoots the targets within range automatically
Change Mole's speed while in the ground and shorthens the time used digging into the ground.
Lvl 1 - Shorthens time used digging by 25%, change movement speed while in the ground to 3.5 ts.
Lvl 2 - Shorthens time used digging by 50%, change movement speed while in the ground to 5 ts.
Passive
2
Sky Drill
Enable Mole to release a giant drill attack after digging in the ground longer than 3 seconds
Lvl 1 - 20 dmg x 2
Lvl 2 - 30 dmg x 2, also causes more KO than Lv.1.
Passive
2
Barrel Bot
Create a Barrelbot to support with random attack weapons. Stays around until it dies or until the mole creates another Barrel Bot.
Lvl 1 - 100 hp. Use 10 SP 25 MP.
Lvl 2 - 200 hp. Use 10 SP 35 MP.
Lvl 3 - 300 hp. Use 10 SP 45 MP.
Lvl 4 - 400 hp. Use 10 SP 55 MP.
Active
4
Mega Punch
Install the mechanical arm for Mole and Barrelbot that punches and deals damage directly in front
Lvl 1 - +10 dmg, 5 ko. Have at least 15 SP to use.
Lvl 2 - +20 dmg, 5 ko. Have at least 18 SP to use.
Active
2
Mega Hammer
Install the mechanical hammer for Mole and Barrelbot that smashes and deals damage directly in front.
Lvl 1 - +12 dmg, 10 ko. Have at least 18 SP to use.
Lvl 2 - +24 dmg, 20 ko. Have at least 24 SP to use.
Active
2
Chopper
Enable Mole and Barrelbot to fly forward with higher speed
Lvl 1 - 6 ts, +5 dmg x 10. Have at least 20 SP to use.
Lvl 2 - 7 ts, +10 dmg x 10. Have at least 24 SP to use.
Lvl 3 - 8 ts, +15 dmg x 10. Have at least 28 SP to use.
Active
3
Missle
Enable Mole and Barrelbot to launch homing missiles that randomly targets enemy in range (30 dmg for each missile)
Lvl 1 - 1 missile. Use 12 MP.
Lvl 2 - 2 missiles. Use 16 MP.
Lvl 3 - 3 missiles. Use 20 MP.
Lvl 4 - 4 missiles. Use 24 MP.
Active
4
Heavy Built
Increase maximum HP of Mole's creations.
Lv.1 : Increase creations' maximum HP by 50%.
Lv.2 : Increase creations' maximum HP by 100%.
Passive
2
Synchro Mole
Developed from Heavy Built
Generates a buff that increase ATK and DEF stats of Mole's creations related to Mole's TAL.
Lvl 1 - Increase stats 50% from Mole's TAL. Use 25 SP 15 MP.
Lvl 2 - Increase stats equal to Mole's TAL. Use 25 SP 25 MP.
Active
2
King Kaiser
Calls upon Mole's ultimate creation, King Kaiser, and mount it. (1500 hp). Need a Kaiser Battery.
Active
1
Kaiser Cannon
Enables King Kaiser to shoot distant targets.
Passive
1
Kaiser Beam
Hold charge button when King Kaiser has 75 SP or more to charge and fire straight laser beam.
Passive
1
C Tree[]
NO SKILL CLIP
War Machine Skills
State
Lv
======= Basic Tree Additions
Cannon Expert
Reduces the damage reduction caused by the distance from normal attack's ammo by half.
Passive
55
Super Dig
Shorthens time used to dig by 50% and restores 1% of Mole's Max HP per second while in the ground.
Passive
60
Genius Invention
Enables the creation of Lv.5 workshop items and decreases cooldowns of usable items from workshop by half.
Giga Cannon (Mountable by Moles that have Genius Invention skill, use 50 Mana.)
Passive
70
Advance Repair
Restore 150hp/sec to any target friendly machines or stuctures. Also enables 'Reload' to be used with C skills.
Active
Super Stat Plus
Increase all stats by 10.
======= A Tree Additions
Mine Lover
Decreases cooldown of mine skills by half and strengthens the damage by 50%.
Passive
55
Napalm
Adds more damage and changes Mortar Shot ammos into Napalm ammos that deals damage in a parallel line.
Passive
60
Super TNT
Adds more damage and area of explosion relative to the level of TNT skills.
Passive
70
Grenade Cluster
Throw out a cluster of grenades that deal damage around Mole. Also increases StunMines and StunGrenades' damage by 50%.
Active, Passive
Flame Carnival
????
======= B Tree Additions
Hidden Turret
Enables the ability for Gyro Guns to hide in the ground when there are no enemies near by, reducing damage taken. Also makes them stronger relative to Mole's level.
Passive
55
Sky Shaker
Adds more KO to Sky Drill skill relative to time dug in the ground. Also expands the area of effect.
Passive
60
Double Bot
Increases the stats of Barrel Bots and enables having two of them together.
Passive
70
Barrel Cannon
Add bombing attack to Mole's chopper and gives BarrelBots a cannon attack. Activate this to transform BarrelBots into cannon turrets.
Active, Passive
Mega Drill
Gives Mole and Barrel Bot a drilling attack. Also increases Megapunch and Megahammer damage by 50%
======= Unique Skills
Revised Skill
Reduces Sp cost of skills by 50%
Passive
55
Revised Magic
Reduces Mp cost of skills by 20%
Passive
60
Revised Art
Reduces cooldown by 12%
Passive
70
War Factory
Add bombing attack to Mole's chopper and gives BarrelBots a cannon attack. Activate this to transform BarrelBots into cannon turrets.