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The irreplaceable medic of the battlefield, the 11th Tail, Sheep, The Healer. With gentle hands, she uses a wide range of healing magics as well as buffs to help out her allies in battle. She can also learn debuffs and spells to aid waning battles. She can either be the bringer of peace or become a sword that pierces through the enemies with ease.


Hero sheep1
The nurse of light. She exhibits her skills with angelic touch when she heals. The Hierophant is entitled to the knowledge of magical purification and will be able to cure all negative conditions. A perfect ally for all situations, as she can heal the entire party in split second, buffs, ressurect and can deal magical damage to aid her teammates.
Hero sheep2
Hierophant Enchanter
The enlightened walker of the earth. She who is able to give blessings to those who follow her. Whether it be to shield them from harm or to imbue with power. Her power gives her the choice to be both offensive and defensive.

Stat Builds[]

Attack: increase basic attack from sheep,is not very important

Defense: increase max KOs and reduces damage, put some points in here

Agility: reduces coldown of spells and also increase max movement speed

Vitality: increase vitality of sheep, help a lot, because when you start to heal all enemies will start to hit you, high VIT will help to survive in battle

Intelligence: increase max mp from sheep and reduces cast of all the spells, with 200 int all spell cast only takes 0.5 sec to be casted, is totally necesary put points here

Charisma: increase any possitive and negative duration is more important in HIEROPHANT

Talent: increase max sp and also increase heal power and certain skill from sheep, is also important but not totally necesary, put som point here

Luck: improves CRITICAL HIT , is not necesary in sheep

Possible Builds[]

IMPORTANT: INT is always important because you will use a lot of MP and reduces cast spell


Hierophant: Int, Tal, Vit; Int, Vit, Def-Tal; Int, Vit, Agi-Tal

Enchanter: INT, VIT, TAL, CHA; DEF if it possible or use BLESS from hierophant

Skills[]

Skill map[]

Someone get a skill map here?

Basic[]

Skill
State Lv
Sheep Combo Combo

Allows Sheep to continue her combo attack.

Passive

2

Sheep Charge Light Ball (Charged Attack)

Allows Sheep to gather magical energy at the palm of her hands. When released, the energy acts as a homing missile that seeks out the enemy for large damage.

Passive 4
Sheep HarmonicDiffuse Harmonic Diffuse

Each action Sheep does will generate less 15%/30%/45%/60% Hate towards the enemies.

Passive 4
Sheep FreeCast Free Cast

Gives Sheep 6%/12% chance to use a skill without draining any MP.

Passive 2
Stat Plus Stat Plus

Adds +2 points to every stat per level.

Passive 4
Unknown Skill Final Move

?????

Active 2
Support Skill
State Lv
Sheep DivineChannel Divine Channel

Borrows the holy power of Sheep to heal you and your party.

Active 1

A Tree[]

Skill Clip 2
Hierophant Skills
State Lv
Hierophant Heal Heal

Heals your target 25/40/55/70 HP. Healing amount will be increased based on Tal.

Active 4
Hierophant Bless Bless

Imbues the target with blessings from the heaven that boost all stats 8/12/16/20 points for 30 seconds.

Active 4
Hierophant QuickHeal Quick Heal

An instant AoE healing spell around the caster. Heals 10/20 HP upon activation. Healing amount will be increased based on Tal.

Active 2
Hierophant HealAll Heal All (Evolution from Quick Heal)

A healing spell that heals 25/40 HP all your allies no matter how far they are. Healing amount will be increased based on Tal.

Active 2
Hierophant Pacify Pacify

Reduces the target's Maximum Hate by 20%/35%.

Active 2
Hierophant Sleep Sleep (Evolution from Pacify)

Causes the target to sleep, they will be woken up once attacked.

Active 2
Hierophant Clear Clear

Removes the target's all Physical Buffs/Debuffs lower than Level 3/5.

Active 2
Hierophant Cleanse Cleanse (Evolution from Clear)

Removes the target's debuffs lower than Level 5.

Active 1
Hierophant AllCleanse Cleanse All (Development of Cleanse)

Removes all your party members' debuffs lower than Level 5.

Active 2
Hierophant OverHeal Over Heal

Casts a harming spell that deals damage on the target on Max HP. Damage cannot go over 40% of the target's Maximum HP.

Active 2
Hierophant Revive Revive (Evolution from Over Heal)

Revives a fallen party member with 50/80 HP.

Active 2
Hierophant Benediction Benediction

Increases all healing efficiency by 15%/30%/45% and allows Sheep's Charged Attack to charge up 20%/40%/60% faster.

Passive 3
Hierophant Revert Revert (Evolution from Benediction)

Reverts time to the beginning, causing the target to gain full HP and MP.

Active 1
Hierophant HolyLight Holy Light

Calls forth holy light from the sky to deal 24/36 Damage all enemies in a large radius every second, also drains MP every second. Skill will stop channeling if you do other actions.

Active 2

B Tree[]

Skill Clip 2
Enchanter Skills
State Lv
Enchanter LightBind Light Bind

Binds a target with light arrows while dealing 6/12/18/24 Effect Damage per second for 3 seconds.

Active 4
Enchanter Illuminate Illuminate

Imbues the target with a gentle light that regenerates 4/8/12/16 HP, 1/2/3/4 MP and 1/2/3/4 SP every 4 seconds for 15 seconds.

Active 4
Enchanter FeatherWeight Feather Weight

Reduces the target's weight by 5/10 tg, and increases Movement Speed by 0.25/0.50 ts.

Active 2
Enchanter AllFeather All Feather (Evolution from Feather Weight)

Casts Feather Weight1/2 buff to all allies in a 12m radius around the user.

Active 2
Enchanter DivinitySword Divinity Sword

Summons two holy swords to strike a target, dealing 30/50 Damage upon hit.

Active 2
Enchanter DivinitySpear Divinity Spear (Evolution from Divinity Sword)

Conjures holy spears to emerge from the ground, dealing 25/40 Damage to an enemy thrice.

Active 2
Enchanter SealOfAttack Seal of Attack

Place 3 SoA anywhere on the map to create a magical field where allies receive a 10% Atk boost.

Active 1
Enchanter SealOfDefense Seal of Defense (Evolution from Seal of Attack)

Place 3 SoD anywhere on the map to create a magical field where allies receive a 10% Def boost.

Active 1
Enchanter SealOfEarth Seal of Earth (Evolution from Seal of Defense)

Place 2 SoD and 1 SoA anywhere on the map to create a magical field where allies receive a 15% Def boost and 5% Atk boost.

Active 1
Enchanter SealOfHeaven Seal of Heaven (Evolution from Seal of Earth)

Place 2 SoAand 1 SoD anywhere on the map to create a magical field where allies receive a 15% Atk boost and 5% Def boost.

Active 1
Enchanter Repel Repel

Creates a purple barrier that mitigates 50/100 Damage dealing on the caster or their ally for 6 seconds.

Active 2
Enchanter Reverse Reverse (Evolution from Repel)

Creates a green barrier that converts 50%/100% damage done to the caster or ally to health instead for 3 seconds.

Active 2
Enchanter Karma Karma

Reflects 6%/12%/18%/24% of damage done to Sheep back to the attacker.

Passive 4
Enchanter SoulOfArms Soul of Arms

Conjures holy weapons above the target and swings down upon them to deal 30-60/60-100 Damage. 100% guaranteed accuracy.

Active 2

C Tree[]

NO SKILL CLIP
Angelic Wing Skills
State Lv
======= Basic Tree Additions
Homing Light

Homing Light

Sheep's Normal Attack now follows her target. Restores 5% of Sheep's level to her MP every time her normal attack hits the target.

Passive 55
Light Burst

Light Burst

Increases Light Ball damage by 100. Also allows it deal 40% of damage to enemies around the target.

Passive 60
Purifying Tear

Purifying Tear

Instantly removes all Hate the Sheep has from targets within 40m.

Active 70
Return Cast

Return Cast

Converts 25% of MP cost of skill as MP to Sheep when Free Cast comes into effect. Also enables it to be used with C skills.

Passive
Super Stat Plus

Super Stat Plus

Increase all stats by 10 points.

Passive
======= A Tree Additions
Radiant Heal

Radiant Heal

Enables Heal to restore HP by 40% of its amount to allies within 8m radius around the primary target.

Passive 55
Gospel

Gospel

Increases level of all Bless skills by 1 and decreases their cooldown by 70%.

Passive 60
Ko Heal

KO Heal

Increases skill radius of Quick Heal by 2m. Also enables Quick Heal and All Heal to remove 1/2 KO and 10/20 KO respectively.

Passive 70
Lullaby

Lullaby

Channels a lullaby spell that renders all friendly and hostile entities within 12m radius asleep.

Active 75
Purify

Purify

Increases Clear and Cleanse's level by 1 and prolongs their effects to 6 seconds.

Passive 85
======= B Tree Additions
Intense Bind

Intense Bind

Increases Light Bind level by 1 level and adds an extra second to its duration.

Passive 55
Blinding Light

Blinding Light

Increases the effect of all Illuminate spells by 2 levels, meaning Illuminate now restores 24 HP, 6 MP and 6 SP.

Passive 60
Floating Wing

Floating Wing

Changes FeatherWeight1/2 into Wing1/2 that increases Movement Speed by 1 ts and renders all movement-binding debuffs useless.

Passive 70
Divinity Axe

Divinity Axe

Casts a spell that summons out a judgmental axe, dealing 45 Damage 5 times in its radius.

Active 75
Eden Sanctuary

Eden Sanctuary

Temporary calls out a protective sanctuary that reduces all damage done to allies AND enemies by 50% in its vicinity. Requires 3 seals placed before casting.

Active 85
======= Unique Skills
Revised Skill Revised Skill

Reduces SP cost of skills by 50%

Passive 55
Revised Magic Revised Magic

Reduces MP cost of skills by 20%.

Passive 60
Revised Art Revised Art

Reduces cooldown by 12%.

Passive 70
Book Bash

Book Bash

Slaps an enemy with fury. Each hit deals 150% Damage, 3 KO, has the same chance as the weapon to apply its effect and has no cooldown.

Active 75
World Encarta

World Encarta

Summon out a ring of books that lasts 12 seconds on the caster or her ally, adding Def and dealing damage based on Sheep's 20% of Atk Stat.

Active 85

Other Images[]

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