The irreplaceable medic of the battlefield, the 11th Tail, Sheep, The Healer. With gentle hands, she uses a wide range of healing magics as well as buffs to help out her allies in battle. She can also learn debuffs and spells to aid waning battles. She can either be the bringer of peace or become a sword that pierces through the enemies with ease.
The nurse of light. She exhibits her skills with angelic touch when she heals. The Hierophant is entitled to the knowledge of magical purification and will be able to cure all negative conditions. A perfect ally for all situations, as she can heal the entire party in split second, buffs, ressurect and can deal magical damage to aid her teammates.
Hierophant
Enchanter
The enlightened walker of the earth. She who is able to give blessings to those who follow her. Whether it be to shield them from harm or to imbue with power. Her power gives her the choice to be both offensive and defensive.
Stat Builds[]
Attack: increase basic attack from sheep,is not very important
Defense: increase max KOs and reduces damage, put some points in here
Agility: reduces coldown of spells and also increase max movement speed
Vitality: increase vitality of sheep, help a lot, because when you start to heal all enemies will start to hit you, high VIT will help to survive in battle
Intelligence: increase max mp from sheep and reduces cast of all the spells, with 200 int all spell cast only takes 0.5 sec to be casted, is totally necesary put points here
Charisma: increase any possitive and negative duration is more important in HIEROPHANT
Talent: increase max sp and also increase heal power and certain skill from sheep, is also important but not totally necesary, put som point here
Luck: improves CRITICAL HIT , is not necesary in sheep
Possible Builds[]
IMPORTANT: INT is always important because you will use a lot of MP and reduces cast spell
Enchanter: INT, VIT, TAL, CHA; DEF if it possible or use BLESS from hierophant
Skills[]
Skill map[]
Someone get a skill map here?
Basic[]
Skill
State
Lv
Combo
Allows Sheep to continue her combo attack.
Passive
2
Light Ball (Charged Attack)
Allows Sheep to gather magical energy at the palm of her hands. When released, the energy acts as a homing missile that seeks out the enemy for large damage.
Passive
4
Harmonic Diffuse
Each action Sheep does will generate less 15%/30%/45%/60% Hate towards the enemies.
Passive
4
Free Cast
Gives Sheep 6%/12% chance to use a skill without draining any MP.
Passive
2
Stat Plus
Adds +2 points to every stat per level.
Passive
4
Final Move
?????
Active
2
Support Skill
State
Lv
Divine Channel
Borrows the holy power of Sheep to heal you and your party.
Active
1
A Tree[]
Hierophant Skills
State
Lv
Heal
Heals your target 25/40/55/70 HP. Healing amount will be increased based on Tal.
Active
4
Bless
Imbues the target with blessings from the heaven that boost all stats 8/12/16/20 points for 30 seconds.
Active
4
Quick Heal
An instant AoE healing spell around the caster. Heals 10/20 HP upon activation. Healing amount will be increased based on Tal.
Active
2
Heal All (Evolution from Quick Heal)
A healing spell that heals 25/40 HP all your allies no matter how far they are. Healing amount will be increased based on Tal.
Active
2
Pacify
Reduces the target's Maximum Hate by 20%/35%.
Active
2
Sleep (Evolution from Pacify)
Causes the target to sleep, they will be woken up once attacked.
Active
2
Clear
Removes the target's all Physical Buffs/Debuffs lower than Level 3/5.
Active
2
Cleanse (Evolution from Clear)
Removes the target's debuffs lower than Level 5.
Active
1
Cleanse All (Development of Cleanse)
Removes all your party members' debuffs lower than Level 5.
Active
2
Over Heal
Casts a harming spell that deals damage on the target on Max HP. Damage cannot go over 40% of the target's Maximum HP.
Active
2
Revive (Evolution from Over Heal)
Revives a fallen party member with 50/80 HP.
Active
2
Benediction
Increases all healing efficiency by 15%/30%/45% and allows Sheep's Charged Attack to charge up 20%/40%/60% faster.
Passive
3
Revert (Evolution from Benediction)
Reverts time to the beginning, causing the target to gain full HP and MP.
Active
1
Holy Light
Calls forth holy light from the sky to deal 24/36 Damage all enemies in a large radius every second, also drains MP every second. Skill will stop channeling if you do other actions.
Active
2
B Tree[]
Enchanter Skills
State
Lv
Light Bind
Binds a target with light arrows while dealing 6/12/18/24 Effect Damage per second for 3 seconds.
Active
4
Illuminate
Imbues the target with a gentle light that regenerates 4/8/12/16 HP, 1/2/3/4 MP and 1/2/3/4 SP every 4 seconds for 15 seconds.
Active
4
Feather Weight
Reduces the target's weight by 5/10 tg, and increases Movement Speed by 0.25/0.50 ts.
Active
2
All Feather (Evolution from Feather Weight)
Casts Feather Weight1/2 buff to all allies in a 12m radius around the user.
Active
2
Divinity Sword
Summons two holy swords to strike a target, dealing 30/50 Damage upon hit.
Active
2
Divinity Spear (Evolution from Divinity Sword)
Conjures holy spears to emerge from the ground, dealing 25/40 Damage to an enemy thrice.
Active
2
Seal of Attack
Place 3 SoA anywhere on the map to create a magical field where allies receive a 10% Atk boost.
Active
1
Seal of Defense (Evolution from Seal of Attack)
Place 3 SoD anywhere on the map to create a magical field where allies receive a 10% Def boost.
Active
1
Seal of Earth (Evolution from Seal of Defense)
Place 2 SoD and 1 SoA anywhere on the map to create a magical field where allies receive a 15% Def boost and 5% Atk boost.
Active
1
Seal of Heaven (Evolution from Seal of Earth)
Place 2 SoAand 1 SoD anywhere on the map to create a magical field where allies receive a 15% Atk boost and 5% Def boost.
Active
1
Repel
Creates a purple barrier that mitigates 50/100 Damage dealing on the caster or their ally for 6 seconds.
Active
2
Reverse (Evolution from Repel)
Creates a green barrier that converts 50%/100% damage done to the caster or ally to health instead for 3 seconds.
Active
2
Karma
Reflects 6%/12%/18%/24% of damage done to Sheep back to the attacker.
Passive
4
Soul of Arms
Conjures holy weapons above the target and swings down upon them to deal 30-60/60-100 Damage. 100% guaranteed accuracy.
Active
2
C Tree[]
NO SKILL CLIP
Angelic Wing Skills
State
Lv
======= Basic Tree Additions
Homing Light
Sheep's Normal Attack now follows her target. Restores 5% of Sheep's level to her MP every time her normal attack hits the target.
Passive
55
Light Burst
Increases Light Ball damage by 100. Also allows it deal 40% of damage to enemies around the target.
Passive
60
Purifying Tear
Instantly removes all Hate the Sheep has from targets within 40m.
Active
70
Return Cast
Converts 25% of MP cost of skill as MP to Sheep when Free Cast comes into effect. Also enables it to be used with C skills.
Passive
Super Stat Plus
Increase all stats by 10 points.
Passive
======= A Tree Additions
Radiant Heal
Enables Heal to restore HP by 40% of its amount to allies within 8m radius around the primary target.
Passive
55
Gospel
Increases level of all Bless skills by 1 and decreases their cooldown by 70%.
Passive
60
KO Heal
Increases skill radius of Quick Heal by 2m. Also enables Quick Heal and All Heal to remove 1/2 KO and 10/20 KO respectively.
Passive
70
Lullaby
Channels a lullaby spell that renders all friendly and hostile entities within 12m radius asleep.
Active
75
Purify
Increases Clear and Cleanse's level by 1 and prolongs their effects to 6 seconds.
Passive
85
======= B Tree Additions
Intense Bind
Increases Light Bind level by 1 level and adds an extra second to its duration.
Passive
55
Blinding Light
Increases the effect of all Illuminate spells by 2 levels, meaning Illuminate now restores 24 HP, 6 MP and 6 SP.
Passive
60
Floating Wing
Changes FeatherWeight1/2 into Wing1/2 that increases Movement Speed by 1 ts and renders all movement-binding debuffs useless.
Passive
70
Divinity Axe
Casts a spell that summons out a judgmental axe, dealing 45 Damage 5 times in its radius.
Active
75
Eden Sanctuary
Temporary calls out a protective sanctuary that reduces all damage done to allies AND enemies by 50% in its vicinity. Requires 3 seals placed before casting.
Active
85
======= Unique Skills
Revised Skill
Reduces SP cost of skills by 50%
Passive
55
Revised Magic
Reduces MP cost of skills by 20%.
Passive
60
Revised Art
Reduces cooldown by 12%.
Passive
70
Book Bash
Slaps an enemy with fury. Each hit deals 150% Damage, 3 KO, has the same chance as the weapon to apply its effect and has no cooldown.
Active
75
World Encarta
Summon out a ring of books that lasts 12 seconds on the caster or her ally, adding Def and dealing damage based on Sheep's 20% of Atk Stat.