Bat the Night Mage. She is the 12th of the "Tails" that are playable. She is efficient is at flinging curses and debuffs from afar and is well-trained in dark arts. She can also create doppelganger to confuse foes and can be equipped with life draining abilities. There are two "Routes" that she can learn skills from, the Shadow Caller (Route A) and the Dream Caster (Route B).
The nocturnal mage of darkness, she specializes in debuffs.
Shadow Caller
Dream Caster
The illusionist of dreams. She can use her power to create shades to confuse enemies and can also learn a variety of debuffs.
Stat Building[]
Stat Builds[]
Attack: Although Attack determines the amount of damage inflicted on Drain Life, the damage of Drain Life cannot exceed the maximum damage cap (9,18,27 dmg). However, if you have Shadow Illusion, Doppergangers also do damage based on your attacks. You might add some points here to increase normal damage.
Defense: Being a magic caster means you don't have much Defense and Vitality to begin with. Defense and Vitality can help you survive to inflict more debuffs. Vitality however seems to do better in defensive style.
Agility: With high Agility, skills have shorter cooldowns so you can use the skills with less gap. However, you might want to keep an eye on your MP.
Vitality: As said in Defense, Magic casters are quite vulnerable. Invest some points here to survive longer.
Intelligence: Intelligence is important as Bat's skills use MP, if you have lots of Intelligence you can cast many spells to debuff or confuse foes. It also reduces spell cast time so you can use more skills in the same time period.
Charisma: Charisma affects how long will your debuff skills will stay on your enemies. The more charisma you have, the longer your debuff will stay. Invest in charisma if you want to play Bat as a full debuff caster.
Talent: Talent isn't very important as Bat's skills focus on debuffs. Only a few skills like Dream Dazzle, Phantasm Blast, Shadow Gaze, Echoes and Shattering Dream need Talent to boost the damage of the skill. But if you want to play Bat as a damage dealer (by using the five skills that mentioned before) mixed with debuff caster, consider investing in Talent.
Luck: Luck's only useful for Charm as Luck affects the chance of the move that has the chance of afflicting, Charm is the only move with that properties. Luck also affects Auto Mass, but Auto Mass is achieved quite late as it is the fourth of the basic addition of C-skill tree.
Possible Builds[]
Bat is primarily being used as a debuff and a trickster to confuse and distract the enemies, so the build that people commonly used is to invest the point mostly on Vitality, Intelligence and Charisma. Vitality to make your Bat less vulnerable and stay on the battlefield longer, intelligence to make your bat casting spells as many as possible and charisma to make the spells and debuffs stay on longer. The skills to build is mainly a debuff skills, commonly used are Phantom Bane, Dissolute, Curse, Shadow Mastery and sometimes Shadow Illusion. There are some unique build that differ from the common build that focus primary on debuff, some of the most used unique builds are Damage dealer Bat, which focused on using Dream Dazzle, Phantasm Blast, Shadow Gaze, Echoes and Shattering Dream and mainly investing on Talent. The other build are a mix between two routes, kind of like jack of all trade, master of none, which focus on investing some attributes equally (usually discard Luck) and using most of the skill on both routes, some players play this build to have access to most skills in Class C .
Bat's support skill, Blood Carnage, that you will get if you have a high level Bat character in your account, is kind of terrible. They only do a certain minimum damage and heals little. Playing Bat solely just to get the support skill for other characters is not recommended.
Skills[]
Skill table[]
Basic Skills
A Tree
B Tree
Basic[]
Skill
State
Lv
Combo
Give Bat a combo attack.
Passive
3
Drain Life
By holding left click while targeting an enemy, Bat will drain enemy's health slightly, not affected by enemy's DEF. (6, 9, 12% ATK, up to 9, 18, 27 dmg)
Passive
3
Drain Mana
By holding left click while targeting an enemy, Bat will drain enemy's Mana slightly. (6, 9, 12% ATK, up to 9, 18, 27 MP)
Passive
3
Mass Cast
After using this skill, Bat next skill will hit every enemy around the target enemy 18 metres.
Active
2
Stat Plus
Adds +2 points to every status per level.
Passive
4
Final Move
?????
Active
Support Skill
State
Levels
Blood Carnarge
Bat curse that drains enemy's HP and increase user's HP slightly.
Active
1
Shadow Caller[]
Shadow Caller Skills
State
Lv
Phantom Bane
Place a Bane curse on enemy. Bane Curse will consume enemy's health points every second.
Active
4
Shadow Gaze
A dark art that hurts enemy instantly.
Active
4
Dissolute
A dark art that delete all enemy's buffs.
Active
2
Corruption
Place a Corruption curse on enemy. Corruption Curse will consume enemy's health points every time they attack.
Active
2
Curse
Place a Debuff curse on enemy. Debuff Curse decrease enemy's all status point.
Active
4
Echoes
Project 3 magic balls that can track enemies.
Active
2
Nightmare
A dark art that bind an enemy and damage him every second.
Active
2
Amplify Damage
Bat next attack hit (or charge attack hit) makes more damage.
Passive
4
Doom
Place a Doom curse on enemy. Doom Curse will make a great damage to an enemy after it has been placed on enemy 1 minute.
Active
2
Shadow Mastery
Gain the ability to place the same curse twice on the enemy.
Passive
2
Guardian Of the Night
Summon a great shadow force to support Bat in a battle.
Active
2
Dream Caster[]
Dream Caster Skills
State
Lv
Mirage Orb
Create an invisible sphere that damage all enemies in it's range. (30 sec)
Active
4
Shadow Illusion
Create a Doppelganger Bat to aid the user in battle for 30 seconds. 1 Bat at level 1, 2 Bats from level 2 on. (50, 50, 75, 100% Bat's ATK)
Active
4
Blind
Place a Blind curse on enemy for 15 seconds. Blind Curse will make a target enemy's attack have the chance to miss. (20, 40% miss chance)
Active
2
Confusion
Place a Confuse curse on enemy for 15 seconds. Confuse Curse will sometime make a target enemy's skills doesn't work. (12, 24% confuse chance)
Active
2
Hate Transfer
Place some hate point that's belongs to Bat to the target. (20, 40 Hate)
Active
2
Switch
Switch Bat's position with Bat's doppelganger.
Active
1
Swap
Switch Bat's position with a target ally/enemy.
Active
1
Dream Dazzle
A magic attack that reduce enemy's SP. (25x3, 40x3 dmg, -18, 24 SP)
Active
2
Phantasm Blast
A magic attack that reduce enemy's MP. (25x3, 40x3 dmg, -18, 24% MP)
Active
2
Charm
A curse that change a target enemy into an ally for 12 seconds. (30, 50% charm chance)
Active
2
Mind Control
Control one target enemy beneath a certain level for 12 seconds. (Lv. 35, 50 and below)
Active
2
Dream Burst
Give Bat's illusion more defense and make Bat's "Drain Life" attack burst every 6 seconds. (20, 40, 60% DEF, with a burst every 7, 6, 5 sec, dealing 20, 24, 28 dmg and 2,3,4 KO)
Passive
3
Mimic
Mimic a target ally or enemy beneath a certain level. (Lv. 35, 50 and below)
Active
2
All Mimic
Give a mimic ability to Bat's doppelgangers and increase Bat's "Drain Life" attack range by 50% .
Passive
1
C Tree[]
NO SKILL CLIP
Black Queen Skills
State
Lv
======= Basic Tree Additions
Illusion Effect
Give illusion's normal attack the effect from Bat's weapon and the ability to give SP back to Bat.
Passive
55
Dark Intention
Increase range of 'dran life' by 50% and increase its damage by 3%.
Passive
60
Merciless Drain
Give 'drain life' the ability to drain 3 SP from the target. Inflict 66 damage when it cannot be drained.
Passive
70
Auto Mass
Give 13% chance for any spell to be mass cast. Enable C skills to be mass cast.
Passive
Super Stat Plus
Increase all stats by 10.
Passive
======= A Tree Additions
Demon Bane
Increase the effect of Phantom Bane by 1 level and increase its duration by 6 sec.
Passive
55
Demon Gaze
Add 12 damage to Shadow Gaze and reduce its cooldown by 33%.
Passive
60
Shame
Inflict target with 'shame5' status, reducing 40 char and incresing effect of later curses by one level.
Passive
70
Dark Stalker
Summon a shade to deal damage to target player until he/she dies. Cannot be cured.
Soul Eater
Deal damage equal to the total level of debuff on the target. (33 dmg per lv, max 1333)
======= B Tree Additions
Distant Orb
Add 12 damage to Mirage Orb and enable bat to create it at target location.
Passive
55
Shadow Sacrifice
Sacrifice all illusions to give 20% of their remaining hp back to Bat.
Passive
60
Chiroptophobia
Continuously deal damage to any target within 13m that has blind or confuse status.
Passive
70
Paranoia
Deal damage equal to the number of friends around target. Enable switch to remove lv5 lock status.
Shattering Dream
Cast a spell that deals damage and reduces target's MP ans SP. Increase 'dream dazzle' and 'phantasm blast' by 1 level.
======= Unique Skills
Revised Skill
Reduces Sp cost of skills by 50%
Passive
55
Revised Magic
Reduces Mp cost of skills by 20%
Passive
60
Revised Art
Reduces cooldown by 12%
Passive
70
Nefarious Whip
Summon shadow vines that deal damage equal to Bat's CHA.
Active
Black Servant
Temporary revive target dead enemy player and swith it to bat's team. (90 sec)