The tiny mage of 12 Tails. The Penguin is a specialist in magic that affects targets in a wide area. He is able to gather MP to himself or his teammates. He is an excellent backline nuker that deals damage in AoE spells.
The Learned Stargazer. He is a scholar who has devoted himself to the studies of Mana and Astronomy. If one is in need of being able to call upon the powers of the stars, then they can always count on the Astral Sage to get the job done.
Astral Sage
Frost Mage
The Magician of the Tundra. This cold mage is able to bring chills to the enemy with just the gust of changing wind. The Frost Mage is easily able to stop any enemy in their tracks with his powerful ice-based attacks. He is most effective in small confrontations.
Stat Builds[]
Attack: Attack may assist your the amount your charge skill recovers your MP, but it's not really worth it to put points in.
Defense: The only good thing about defense is to avoid KO but penquin has Ice Shield to preventing him from KO.
Agility: While increasing running speed and spell cooldown sounds useful for a Penguin, the cooldown of most of his skills is short enough. Furthermore, you can't spam them non-stop anyway because you will run out of MP and have to rest to charge. As for running speed, you don't need to run that much because you have skills that will slow the enemy down or to disable the enemy and also you can blink.
Vitality: You need some HP to survive. You may want to rely on Ice Shield but unfortunately it can't block every incoming attack and can be dispelled, so putting some points on Vitality would be very useful.
Inteligence: Helps to increase your max MP and casting speed which is very important for a Penguin. If your cast time is too slow, you'll be easy prey. Put lots of points here.
Charisma: Useful for Frost Mage. Charisma helps to improve the duration of many skills like Tornado, Blizzard, Snowman, and Arctic Emperor.
Talent: Helps to improve the damage of all skills and also your minimum SP, a must have for Astral Sage because without high minimum SP, you can't use a huge skill like Meteora.
Luck: Pretty much useless. Don't put any point unless you want to try something new.
Possible Builds[]
Astral Sage : Tal Int Vit ; Tal Int
Frost Mage : Int Tal ; Int Cha; Int Cha Vit; Int Tal Vit ; Int Cha Tal Vit
Skills[]
Skill Map[]
Basic[]
Skill
State
Lv
Combo
Enable second, third strike of Penguin's normal attack.
Passive
2
Mp Charge
Charge to restore MP from the air, calculate from 3%, 6%, 9% and 12% of Atk point. (3-6, 6-12, 9-18 and 12-24 mp/sec)
Passive
4
Intellect
Increase 10 Int to Penguin per level.
Passive
4
DoubleCast
Enable Penguin to cast two spells at the same time.
Active
1
TripleCast (developed from DoubleCast )
Enable Penguin to cast three spells at the same time.
Active
1
Stat Plus
Increase all stats by 2 points per level.
Passive
4
Final Move
??????
Active
2
Support Skill
State
Levels
Astral Shift
Gain power from Penguin to recover loss mp and increase your Tal for 12 sec (mp recover by lv. of hero x 3, tal increase by lv. of hero x 1)
Active
1
A Tree[]
Astral Sage Skills
State
Lv
Mana Missile
Creates missiles of energy that rain down on all nearby targets. (15x2,18x3,21x4,24x5 dmg)
Active
4
Mana Arc
Creates a circle around the Penguin that damages all enemies who enter it. (10,20,30,40 dmg)
Active
4
Dispell
Removes all magical buffs and debuffs that are lower than a certain level from the Penguin and all nearby allies. (Lvl. 3,5)
Active
2
Blink
Teleport forward in the blink of an eye. (5,8m)
Active
2
MP Transfer
Transfer the spell cost plus an extra 10% of the Penguin's Max MP to an ally. (30,60 MP)
Active
2
Mana Burn
Decreases the target's MP by a certain percentage, and deals damage equal to the percentage of the difference between the target's current MP and max MP. (25,45%)
Active
2
Falling Stars
Stars rain down on all enemies in a certain radius of the Penguin, dealing high damage. (12,16m, 30,40 dmg)
Active
2
Falling Comets
Comets rain down randomly around a target, dealing damage. (30x5 dmg, 45x7dmg)
Active
2
Mana Vortex
Creates a long, thin tornado that damages and drains MP from all enemies that enter its range. (24,32,48 dmg/2sec, 4,6,8 MP/2sec)
Active
3
Nova Flare
Make Mana Vortex Return current MP store when disapper.On use destroy Mana Vortex and deal damage depent on Mana Vortex's HP and MP to all nearby enemy.
Active
3
Astral Talent
Increases Penguin's talent by 10 per level.
Passive
4
Meteora
Summons a giant meteor to fall and hit all enemies for massive damage(350,500 dmg).
Active
2
B Tree[]
Frost Mage Skills
Frozen Blast: Active.
An ice spell that hits an area around the target and slows down enemies for a short period of time. does more damage closer to the center. area of effect increases with level.
Frozen Blast 1: 30 dmg, 2 sec. uses 12 mp
Frozen Blast 2: 42 dmg, 2 sec. uses 16 mp
Frozen Blast 3: 54 dmg, 2 sec. uses 20 mp
Frozen Blast 4: 66 dmg, 2 sec, uses 24 mp
Arctic Wind: Active.
Creates a strong tornado of arctic wind in front of the penguin, damaging all enemies inside it and slowing them down a bit. is larger at higher levels.
Arctic Frost: Passive.
Arctic Wind 1: 15x3 dmg. uses 20 mp
Arctic Wind 2: 25x3 dmg, uses 26 mp
Arctic Wind 3: 35x3 dmg, uses 32 mp
Arctic Frost: Gives Arctic Wind a 20% chance to cause Frost, snaring the target
Ice Shield: Active.
Shields the target, absorb damage and ko for 30 sec
Ice Shield 1: 30 hp. uses 15 mp
Ice Shield 2: 45 hp. uses 23 mp
Ice Shield 3: 60 hp. uses 31 mp
Ice Shield 4: 75 hp. uses 39 mp
Ice Block: Active.
Creates blocks of ice in front of the penguin, causing adjacent targets to move slower
Snowman: Active.
Transforms the target into a snowman.
Ice Block 1: 3 blocks, 8m range. uses 10 mp
Snowman 1: 6 sec. uses 20 mp
Ice Block 2: 5 blocks, 12m range, uses 15 mp
Snowman 2: 10 sec. uses 27 mp
Tornado: Active.
creates a tornado controlled by the penguin, is larger at higher levels.
Typhoon: Passive.
Tornado 1: 30 dps, 6 sec. uses 36 mp
Tornado 2: 60 dps, 6 sec. uses 48 mp
Tornado 3: 90 dps, 6 sec, uses 60 mp
Typhoon: Make Tornado auto move to target if choose target before casting
Frost Bite: Passive.
Penguins normal attacks slow enemies and have a chance of causing frost, stopping the target in place.
Frost Bite 1: inflicts 'ice 1' and 4% chance of frost for 2 sec
Frost Bite 2: inflicts 'ice 2' and 8% chance of frost for 2 sec
Frost Bite 3: inflicts 'ice (3)?' and (12%)? chance of frost for 2 sec
Frost Bite 4: inflicts 'ice (4)?' and (16%)? chance of frost for 2 sec
Absolute Zero: Active.
An ice spell that deals damage and inflicts 'ice 2' for 12 sec on a target.
Blizzard: Active.
hits enemy in an area around a targeted unit.
Absolute Zero 1: 95 dmg, 10 ko. uses 35 mp. must have 30 sp to use.
Absolute Zero 2: 135 dmg, 20 ko, uses 50 mp, must have 40 sp to use.
Blizzard 1: 40 dps,. uses 65 mp.
Blizzard 2: ???
Arctic Emperor: Active.
Create a gaint frost area that frost all enemy and deal damage on explode.
Arctic Emperor 1: 120 dmg. uses 25 sp and 60 mp.
Arctic Emperor 2: ???
C Tree []
NO SKILL CLIP
Cosmic Friday Skills
State
Lv
======= Basic Tree Additions
Spread Shot
Gives Penguin's normal attack a 40% chance to fire three missiles instead of one.
Passive
55
Mana Field
Increases mp return from charging equal to Penguin's level. Also enables it to affect allies around him.
Passive
60
Focus Intellect
Greatly increases damage from Penguin's next spell by a percentage equal to Penguin's INT.
Active
70
Double Spell
Gives Penguin a 12% chance to perform a double cast on any spells.
Passive
Super Stat Plus
Increases all stats by 10.
Passive
======= A Tree Additions
More Missile
Increases the number of ManaMissile by 2 and adds 6 damage to all of them.
Passive
55
Penguin of Arc
Increases the damage of ManaArc by Penguin's current level.
Passive
60
Parallel Shift
Instantly warp Penguin and nearby allies forward, removing all lv.5 lock status. Also increases level of dispell by 1.
Passive
70
Mana Surge
Adds 10% of Penguin's MP to Mana Burn's damage.
Passive
Giant Star
Doubles Falling Star's and Falling Comet's range, and increases their damage output by 50%.
Passive
======= B Tree Additions
Frozen Break
Increases the radius of frozenBlast by 2m. and makes it deal special damage to any target with ice status.
Passive
55
Deadly Frost
Doubles the range of ArcticWind and makes it deal special damge to any target with frost status.
Active
60
Frost Spike
Adds Penguin's current level to IceShield's hp, also gives it a chance to passively unlease a freezing wind when hit.
Passive
70
Snow Ball
Transform a snowman into a snowball that deals special damage to the target inside when it breaks.
Active
Ice Twister
Increases Tornado's movement speed and gives it a 9% chance to inflict frost status.
Passive
======= Unique Skills
Revised Skill
Reduces Sp cost of skills by 50%
Passive
55
Revised Magic
Reduces Mp cost of skills by 20%
Passive
60
Revised Art
Reduces cooldown by 12%
Passive
70
Cosmic Rift
Warp Penguin to another dimension, preventing all damage dealt from him or to him.
Active
Cosmic Friday
Channel all allies in the area into another dimension, preventing all damage dealt from them or to them.