Rabbit, The Sharpshooter. She is the 7th Tail, and she uses her gun for harrying hostiles. She can shoot from a backup spot, likely far away from enemies, and mix and create potions for allies in battle. She can also set up her own shop with her Merchant skills, and get a discount in other shops!
She is a great option for players who intend to harry enemies or support allies. She is also commonly used by players who want to set up shop in the city.
Doctors are known for helping people. This route is too! Whether it be mixing potions to throw on the floor for other players or you just want to heal yourself. Doctors also pack special support shots to buff allies. | |||
Alchemist Doctor | Merchant | ||
Do you want to be richer than The Godfather? Then this route was made just for you! Cheaper prices from NPCs, more rewards at the end of missions, and look down your scope for one-hit sniper shots! |
Stat Builds[]
Attack: Adding points in Atk will never let you down. It helps increase your attack power, to the point that a head shot could kill enemies with one shot. Although investing in attack doesn't improve the damage of most skills, but putting points into attack, you can deal more damage than any other class with just your charge attack.
Defense: Rabbit is the type of character that shoots enemies from afar or supports other player in the back. You want to avoid receiving damage as much as possible, so defense is not a good stat to invest in. If you want to increase your survivability, putting points in Vit is a better choice.
Agility: Helps with your movement speed and reduces the cooldown of all skills. If you want those 2 things, add some points here.
Vitality: Add some points here to increase your HP. Helps greatly with survivability, unlike Def.
Intelligence: Useful for an Alchemist Doctor, cause you'll need to use a lot of MP to heal and support your allies. It can also help to reduce casting time of skills. Merchants, however, have no need for Int.
Charisma: Useful for the Alchemist Doctor, as it can increase the length of her buffs, debuffs, and ultimate skill. Much like with Intelligence, Merchants do not need Cha.
Talent: Useful for both paths. Tal helps to increase the damage of your skills as well as your minimum SP.
Luck: Don't even put a single point in this.
Possible Builds[]
Alchemist Doctor: Atk, Vit; or Atk, Int; or Int, Vit; or Int, Cha; or Int, Agi; or any combination of Atk, Vit, Int, Cha, Agi.
Merchant: Atk, Tal; or At, Vit; or Atk, Tal, Vit; or Atk, Agi; or Atk, Tal, Agi; or any combination of Atk, Tal, Vit, Agi. If you want to play Merchant, you should have access to some certain skill that involved making money or have enough money as some Merchant skills use money to deal damage (GilShot, Millionare, DiamondShot, Extravagance and Contract) and some skill's damage depend on how much money you have (Millionnaire).
Note: Not sure if there are other builds, but you can always try something new other than these builds.
Skills[]
Skill Map[]
(SOMEONE PUT UP A SKILL MAP? THANKS)
Basic[]
Class A[]
|
State | Lv | |
Maim Shot Shot that causes "Maim" Status. Applies slow and DoT (like a bleed). Maim Effects: |
Active | 4 | |
Mix Throws 3 HP potions on the floor. They get better as you level this up. Potions: |
Active | 4 | |
Shake Throws 3 SP potions on the floor. They get better as you level this up. Potions: |
Active | 3 | |
Miracle Blend Random mix of 3 potions get thrown. Possible potions are ones that shrink you, make you a giant, turn you invisible, or poison you. |
Active | 1 | |
Alchemist Lab Unlocks the Lab Room and lets you craft potions. Improve lv and duration of Miracle Blend (Recipes and more info here: Workshops ) |
Passive | 4 | |
Sticky Gum Drops goo on the floor for 12 seconds that slows enemies. Diameter is 1m per level. |
Active | 2 | |
Acidic Field Makes a fairly large poison AoE effect with a DoT. level*10dmg/sec for 12sec. Also lowers DEF by 10*level. |
Active | 2 | |
Immune Shot Shoot an ally with this to lower a debuff by 1 level and give them Immunity for 15sec. |
Active | 1 | |
Boost Shot Shoot an ally with this to give Boost1 buff. (+100HP, +10VIT, 30sec) |
Active | 1 | |
Heat Shot Shoot an ally with this to give Heat1 buff. (+10SP, +10TAL, 30sec) |
Active | 1 | |
Life Shot Shoot an ally with this to give AutoLife1 buff. Revive with 100HP on death. |
Active | 1 | |
Medical Enhancement Increases time for Immune, Boost, Heat, and Life Shots by 10sec/level and make them stackable. |
Active | 3 | |
Rapid Trance
Waive herb costs on potion mixing and all Doctor skills have no cooldown for 12sec. |
Active | 1 | |
Gorgon Shot Shoots a laser in a straight line and any enemy hit turns to stone and recieves +50% dmg from attacks while in the stone state. |
Active | 2 |
Class B[]
Class C []
Other Images[]
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