Bison the Berserker is the second member of the 12 Tails. Brutal yet slow, the Bison is able is swing his axe to inflict damage around him. While not as tanky as Whale, he compensates in his fighting style. His attacks can KO an opponent more than the other tails and he can also buff himself according to the situation.
The Fight-hardened Veteran. The Gladiator is ready to stand against all enemies before him with the skills that he has gained from his experiences. His fighting style focuses on attacking and attacking until one side gives.
Gladiator
Warlord
The Frontline General. With undaunting will and hardened resolves, the Warlord fights on in otherwise long and exhausting battles. Utilizing skills he devised, he can take damages for his team while still being able to put the pressure on his foe. The Warlord's abilities is mainly about raising "Hate" for his team and being able to tank in their stead while still being able to inflict damage.
Stat Builds[]
Attack: Attack should be the first priority for Gladiators. Since most of the route's skills depend on Attack. Enrage and Over Power are affected greatly by Attack. (The amount of Atk added while having those two buffs depends on how high your Atk points are.)
For Warlords you can either spend all of your points on this stat or just ignore it. The amount of hate made using normal attacks can be multiplied by Over Pride passive skill so you can draw monsters' attentions to you. But the hate problem can be solved by simply having Sheeps that can use Pacify and Bats that can use Hate Transfer on your team. (Ex. You do 100 dmg to a monster is equal 100 hate. But you could do around 500+ hate per hit with Over Pride 4.)
There's also a passive skill on the Basic route that renders more effective when you have more atk. (Brute Strength)
Defense: Warlords might consider spending points on this stat for more max KOs and decrease the amount of damage received. Warlord/Overlord passive skill from route B also gives more DEF the higher your total DEF is.
Agility: Can be spent points on this stat for decreased skills' cooldowns. Gladiators might consider spending some points on this for increased mobility because they are not as tough as Warlords. Also, there's a route A passive skill that will be more effective the higher your speed is. (Berserker Rush)
Vitality: Both routes should spend points on this stat because of how slow and big this character is, he can't really move to dodge attacks well.
Inteligence: There's no skill that required to be cast for this character but Warlord's skills take a lot of mp overtime. So you might just find equipments that give INT or just ignore this stat and use MP potions or having other characters recover your MP instead.
Charisma: Charisma effects the duration of buffs from both routes. Warlords can switch equipments freely when using Titan Form/Shields for longer duration but Gladiators have to decide between the effectiveness or the duration of Over Power (The skill multiply the amount of ATK you have when you use the skill so if you have CHA equipments, you'll get rather low ATK from the skill.), so Gladiators might consider spending some points on this stat as well.
Talent: Warlords can spend all points on this stat because it affects greatly to the effectiveness of offensive skills of the route and the amount of HP restored when using Titan Form.
Luck: ...Just ignore this stat.
Possible Builds[]
Gladiator: Atk Vit / Atk Agi / Atk Cha
Warlord: Atk Vit / Def Vit / Tal Vit / Agi Cha
Hybrid: Atk Vit / Tal Vit
But really.. you should consider how importants the stats are and choose the stats you wish to spend points on yourself.
Skills[]
Skill Map[]
Basic[]
Skill
State
Lv
Normal Attack
Unlocks next hits in Bison's normal attack.
Lv.1 : Enables the second hit.
Lv.2 : Enables the third hit.
Lv.3 : Gives 25% chance to change the third hit into a wide-area swing.
Lv.4 : Gives 40% chance to change the third hit into a wide-area swing.
Passive
4
Axel Swing
Charge to swing Bison's axe around his body, hitting every targets around him.
Lv.1 : Max 4 secs and hits.
Lv.2 : Max 8 secs and hits.
Passive
2
Hold Charge
Developed from Axel Swing. Allows Bison to hold his charge attack and move freely. Release the charge by pressing Attack button as long as the skill(appears as a buff) doesn't wear off.
Passive
1
Blood Rage
Gives Bison a chance to gain more SP when receiving damage.
Lv.1 : 20% chance to gain 2 extra SP.
Lv.2 : 40% chance to gain 4 extra SP.
Passive
2
Brute Strength
Increases the damage done by the Bison's normal and charge attack by a certain percentage.
Lv.1 : Increases damage done by normal and charge attacks by 10%.
Lv.2 : Increases damage done by normal and charge attacks by 20%.
Lv.3 : Increases damage done by normal and charge attacks by 30%.
Lv.4 : Increases damage done by normal and charge attacks by 40%.
Gladiator's Over Swing is also affected by this skill.
Passive
4
Stat Plus
Increases all stats by 2 per level.
Passive
4
Mighty One
Final move. No information yet.
Active
2
Support Skill
State
Levels
Stunning Ground
Inflicts a high amount of KO on all enemies up to 6m away.
Active
1
A Tree[]
Gladiator Skills
State
Lv
Enrage
Increases Bison's base attack power by a certain percentage for 15 seconds.
Lv.1 : +8% Base ATK. Use 4 MP.
Lv.2 : +12% Base ATK. Use 6 MP.
Lv.3 : +16% Base ATK. Use 8 MP.
Lv.4 : +20% Base ATK. Use 10 MP.
Active
4
Slam
Slams his shoulder into the target and frees himself from locks. 2ko per hit.
Lv.1 : Have at least 10 SP to use. Total of 3 hit and free up to level 2 locks .
Lv.2 : Have at least 14 SP to use. Total of 4 hit and free up to level 24locks .
Active
2
Trample
Developed from Slam.
Rams into the target using his horns, also frees himself from locks. 3ko per hit.
Lv.1 : Use 30 SP. Total of 10 hits and free from up to level 2 locks.
Lv.2 : Use 40 SP. Total of 15 hits and free from up to level 4 locks.
Active
2
Knock Down
Knock the target down using the knob of his axe.
Lv.1 : Use 5 SP. 10 ko.
Lv.2 : Use 8 SP. 20 ko.
Lv.3 : Use 12 SP. 30 ko.
Lv.4 : Use 15 SP. 40 ko.
Active
4
Controlled Swing
Allows Bison to control the direction of his charge skill and increase the duration of Hold Charge by 1 second.
Passive
1
Improved Swing
Developed from Controlled Swing.
Increase the speed of Bison's charge attack and increase the chance of 3rd and 4th normal attack. (+5% each level)
Passive
4
Far Stun
Stomps the ground and deal damage and ko to a target equal to the distance between Bison and his target. Also deals some damage and ko on self.
Lv.1 : Use 14 SP. Deals 50% ko equals to the distance.
Lv.2 : Use 18 SP. Deals 100% ko equals to the distance
Active
2
Instant Rush
Rush into the target that is further than 16m from Bison.
Lv.1 : Have at least 12 SP to use
Active
1
Berserker Rush
Gives a chance to get in Berserker Rush state when receiving damage.
+10% speed, immune to locks and heals some HP when hitting target using normal attack.
Lv.1 : 8% HP healed from damage dealt. Max 8 HP per hit. Frees and immune to level 1 locks.
Lv.2 : 12% HP healed from damage dealt. Max 16 HP per hit. Frees and immune up to level 2 locks.
Lv.3 : 16% HP healed from damage dealt. Max 24 HP per hit. Frees and immune up to level 3 locks.
Lv.4 : 20% HP healed from damage dealt. Max 32 HP per hit. Frees and immune up to level 4 locks.
Active
4
Resting Glory
Heals 35% of all party member's HP when Bison dies.
Passive
1
Fury Trance
Developed from Resting Glory. Get in Fury Trance state when Bison's HP decreased beyond a certain amount. (Will instantly be gone when HP is healed beyond the amount. )
Lv.1 : 60% HP and below, Atk +20
Lv.2 : 40% HP and below, Atk+40
Lv.3 : 20% HP and below, Atk+60
Passive
3
Over Power
Increase ATK power greatly for a short amount of time.
Lv.1 : Use 60 SP 20 MP. 150% from total amount of ATK
Lv.2 : Use 80 SP 20 MP. 200% from total amount of ATK
Note : Base ATK increased from Enrage doesn't affect the amount of ATK increased by this skill.
Active
2
Over Swing
Developed from Over Power. Changes charge attack into a fiery swing using 20 sp each use.
Note: You don't need to have charge attack for this skill to work.
Active
1
B Tree[]
Warlord Skills
State
Lv
Power Cleave
Cleaves the enemy using his axe.
Lv.1 : 30 hate, 15 base damage. Use 10 SP
Lv.2 : 60 hate, 30 base damage. Use 15 SP
Active
2
Power Hammer
Developed from Power Cleave. Deals KO rather than hate and damage when using a hammer weapon.
Lv.1 : 10 ko
Lv.2 : 20 ko
Passive
2
War Cry
Increase Bison's hate and decrease the ATK and TAL of all enemies around him by a certain percentage.
Lv.1 : -10% ATK and TAL. Use 5 MP
Lv.2 : -20% ATK and TAL. Use 10 MP. Also has a wider range than Lv.1.
Active
2
Warlord
Developed from War Cry. Bison and party members around 12m from Bison gains extra DEF.
Lv.1 : +5% from total DEF
Lv.2 : +10% from total DEF
Passive
2
Over Pride
Gives the Bison a percent chance to increase the amount of KO and hate dealt when hitting targets with normal attacks.
Lv.1 : 20% chance. 2 KO and multiply hate by 2 times.
Lv.2 : 20% chance. 3 KO and multiply hate by 3 times.
Lv.3 : 20% chance. 4 KO and multiply hate by 4 times.
Lv.4 : 20% chance. 5 KO and multiply hate by 5 times.
Passive
4
Iron Skin
Decrease the amount of damage received within 6m range.
Lv.1 : 8% damage reduced.
Lv.2 : 16% damage reduced.
Lv.3 : 24% damage reduced.
Passive
3
Iron Shield
Developed from Iron Skin. Creates a shield that nulify damages within 6m range.
Use 10 SP and 10 MP
Active
1
Diamond Skin
Decrease the amount of damage received further than 12m range.
Lv.1 : 8% damage reduced.
Lv.2 : 16% damage reduced.
Lv.3 : 24% damage reduced.
Passive
3
Diamond Shield
Developed from Diamond Skin. Creates a shield that nulify damages further than 12m range.
Use 10 SP and 10 MP
Active
1
Earth Rupture
Blasts waves of energy in a straight line. 10 ko per wave.
Lv.1 : One wave. Use 10 SP.
Lv.2 : Three waves. Use 20SP. (Spreads in a funnel shape.)
Active
2
Earth Smasher
Developed from Earth Rupture. Jump up and strikes his weapon into the ground, dealing damage and high KO in a wide area.
Lv.1 : Use 45 SP.
Lv.2 : Use 55 SP. Also wider area and higher KO than Lv.1
Active
2
Colossal Weapon
Deals splash effect damages to the targets that has not been hit by Bison's normal attacks.
Lv.1 : 20% from normal damage, 8m area.
Lv.2 : 40% from normal damage, 8m area.
Passive
2
Colossal Armor
Developed from Colossal Weapon. Reflects some effect damage and ko back to the target that hits Bison.
Lv.1 : Reflect 1 dmg and 1 ko per hit.
Lv.2 : Reflect 2 dmg and 2 ko per hit.
Passive
2
Titan Form
Enlarges his body greatly, heals some HP and increase stats.
Lv.1 : Use 55 SP 30 MP. DEF/VIT + 50 and heals 200 HP.
Lv.2 : Use 70 SP 40 MP. DEF/VIT + 80 and heals 320 HP. Also larger body than Lv.1
Active
2
C Tree []
NO SKILL CLIP
Molten Axe Skills
State
Lv
======= Basic Tree Additions
Added Swing
Enable Bison the ability to add another spinning attack after its third combo.
Passive
55
Solid Hold
Blocks all ko to Bison during its charged action. Increases HoldCharge's duration equal to charged time beyond 8 sec. (+12s max)
Passive
60
Blood Bath
Double the SP returned from bloodRage.
Passive
70
Raw Strength
Gives Bison 12% chance to increases its normal and charged attack's damage by 100%.
Passive
Super Stat Plus
Increases all basic stats by 10 points.
Passive
======= A Tree Additions
Rage Control
Increases enrage and berserkerRush's level by 1 and double their durations.
Passive
55
Aspect of the Horde
Widen Bison's slam and tranple's damage area and gives them ability to remove lv.6 lock status.
Passive
60
After Shock
Widen and adds 10 ko to KnockDown and makes it inflict a 'aftershock' status that deals ko every 3 sec.
Passive
70
Spin Hack
Increase the range of Bison's charged attack by 40% and increases its damage by 10%.
Passive
Mass Stun
Gives FarStun additional ko damage equal to 50% of Bison's level to enemies within 5m range.
Passive
======= B Tree Additions
Power Reel 5
Increases the damage of powerCleave by 50% and make it reels nearby enemies toward Bison.
Passive
55
Onslaught
Create an destructive roar that deals damage equal to 10% of Bison's total hate. (Max 1999 Dmg)
Passive
60
Pride Crusher
Smash the ground in front, dealing extra damage equal to target's hate toward Bison.
Active
70
Steel Skin
Increase range effect of IronSkin/Shield to 9m, and increases IronShield's duration by 2 sec.
Passive
Mythril Skin
Reduces range effect of DiamondSkin/Shield to 9m, and increases DiamondShield's duration by 2 sec.
Passive
======= Unique Skills
Revised Skill
Reduces Sp cost of skills by 50%
Passive
55
Revised Magic
Reduces Mp cost of skills by 20%
Passive
60
Revised Art
Reduces cooldown by 12%
Passive
70
Magma Clutter
Perform a double stike attack that deals heavy damage to target.
Active
Calamity Hammer
Perform a move that repeatively deals heavy damage to target over time.